84 lines
2.4 KiB
Nix
84 lines
2.4 KiB
Nix
{ alsaLib, cmake, fetchFromGitHub, glib, gettext, gtk2, harfbuzz, lib, libaio
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, libpng, libpcap, libxml2, makeWrapper, perl, pkgconfig, portaudio
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, SDL2, soundtouch, stdenv, udev, wxGTK, zlib
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}:
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stdenv.mkDerivation rec {
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pname = "pcsx2";
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version = "1.6.0";
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src = fetchFromGitHub {
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owner = "PCSX2";
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repo = "pcsx2";
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rev = "v${version}";
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sha256 = "0528kh3275285lvfsykycdhc35c1z8pmccl2s7dfi3va2cp4x8wa";
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};
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postPatch = "sed '1i#include \"x86intrin.h\"' -i common/src/x86emitter/cpudetect.cpp";
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cmakeFlags = [
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"-DCMAKE_INSTALL_PREFIX=${placeholder "out"}"
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"-DDISABLE_ADVANCE_SIMD=TRUE"
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"-DDISABLE_PCSX2_WRAPPER=TRUE"
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"-DDOC_DIR=${placeholder "out"}/share/doc/pcsx2"
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"-DGAMEINDEX_DIR=${placeholder "out"}/share/pcsx2"
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"-DGLSL_SHADER_DIR=${placeholder "out"}/share/pcsx2"
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"-DwxWidgets_LIBRARIES=${wxGTK}/lib"
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"-DwxWidgets_INCLUDE_DIRS=${wxGTK}/include"
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"-DwxWidgets_CONFIG_EXECUTABLE=${wxGTK}/bin/wx-config"
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"-DPACKAGE_MODE=TRUE"
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"-DPLUGIN_DIR=${placeholder "out"}/lib/pcsx2"
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"-DREBUILD_SHADER=TRUE"
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"-DXDG_STD=TRUE"
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"-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib.out}/lib/glib-2.0/include"
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"-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2.out}/lib/gtk-2.0/include"
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"-DGTK2_INCLUDE_DIRS=${gtk2.dev}/include/gtk-2.0"
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"-DGTK3_API=FALSE"
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];
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postFixup = ''
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wrapProgram $out/bin/PCSX2 \
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--set __GL_THREADED_OPTIMIZATIONS 1
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'';
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nativeBuildInputs = [ cmake makeWrapper perl pkgconfig ];
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buildInputs = [
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alsaLib
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glib
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gettext
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gtk2
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harfbuzz
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libaio
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libpcap
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libpng
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libxml2
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portaudio
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SDL2
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soundtouch
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udev
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wxGTK
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zlib
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];
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meta = with stdenv.lib; {
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description = "Playstation 2 emulator";
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longDescription= ''
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PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
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is to emulate the PS2 hardware, using a combination of MIPS CPU
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Interpreters, Recompilers and a Virtual Machine which manages hardware
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states and PS2 system memory. This allows you to play PS2 games on your
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PC, with many additional features and benefits.
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'';
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homepage = "https://pcsx2.net";
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maintainers = with maintainers; [ hrdinka ];
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# PCSX2's source code is released under LGPLv3+. It However ships
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# additional data files and code that are licensed differently.
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# This might be solved in future, for now we should stick with
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# license.free
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license = licenses.free;
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platforms = platforms.i686;
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};
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}
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