156 lines
3.5 KiB
Nix
156 lines
3.5 KiB
Nix
{ stdenv
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, lib
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, autoPatchelfHook
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, buildFHSEnv
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, cairo
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, dpkg
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, fetchurl
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, gcc-unwrapped
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, glib
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, glibc
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, gnome2
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, gtk2-x11
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, libGL
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, libpulseaudio
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, libSM
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, libXxf86vm
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, libX11
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, openssl_1_1
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, pango
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, SDL2
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, wrapGAppsHook
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, xdg-utils
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, xorg
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, xorg_sys_opengl
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, zlib
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}:
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let
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runescape = stdenv.mkDerivation rec {
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pname = "runescape-launcher";
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version = "2.2.10";
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# Packages: https://content.runescape.com/downloads/ubuntu/dists/trusty/non-free/binary-amd64/Packages
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# upstream is https://content.runescape.com/downloads/ubuntu/pool/non-free/r/${pname}/${pname}_${version}_amd64.deb
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src = fetchurl {
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url = "https://archive.org/download/${pname}_${version}_amd64/${pname}_${version}_amd64.deb";
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sha256 = "1v96vjiblphhbqhpp3m7wbvdvcnp76ncdlf4pdcr2z1dz8nh6shg";
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};
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nativeBuildInputs = [
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autoPatchelfHook
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dpkg
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wrapGAppsHook
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];
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buildInputs = [
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cairo
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gcc-unwrapped
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glib
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glibc
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gtk2-x11
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libSM
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libXxf86vm
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libX11
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openssl_1_1
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pango
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zlib
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];
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runtimeDependencies = [
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libGL
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libpulseaudio
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SDL2
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openssl_1_1
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xdg-utils # The launcher uses `xdg-open` to open HTTP URLs in the user's browser
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xorg_sys_opengl
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zlib
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];
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dontUnpack = true;
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preBuild = ''
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export DH_VERBOSE=1
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'';
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envVarsWithXmodifiers = ''
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export MESA_GLSL_CACHE_DIR=~/Jagex
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export GDK_SCALE=2
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unset XMODIFIERS
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'';
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installPhase = ''
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mkdir -p $out/bin $out/share
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dpkg -x $src $out
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patchShebangs $out/usr/bin/runescape-launcher
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substituteInPlace $out/usr/bin/runescape-launcher \
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--replace "unset XMODIFIERS" "$envVarsWithXmodifiers" \
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--replace "/usr/share/games/runescape-launcher/runescape" "$out/share/games/runescape-launcher/runescape"
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cp -r $out/usr/bin $out/
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cp -r $out/usr/share $out/
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rm -r $out/usr
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'';
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meta = with lib; {
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description = "Launcher for RuneScape 3, the current main RuneScape";
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homepage = "https://www.runescape.com/";
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sourceProvenance = with sourceTypes; [ binaryNativeCode ];
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license = licenses.unfree;
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maintainers = with maintainers; [ grburst ];
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platforms = [ "x86_64-linux" ];
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};
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};
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in
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/*
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* We can patch the runescape launcher, but it downloads a client at runtime and checks it for changes.
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* For that we need use a buildFHSEnv.
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* FHS simulates a classic linux shell
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*/
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buildFHSEnv {
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name = "RuneScape";
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targetPkgs = pkgs: [
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runescape
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cairo
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dpkg
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gcc-unwrapped
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glib
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glibc
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gtk2-x11
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libGL
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libpulseaudio
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libSM
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libXxf86vm
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libX11
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openssl_1_1
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pango
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SDL2
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xdg-utils
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xorg.libX11
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xorg_sys_opengl
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zlib
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];
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multiPkgs = pkgs: [ libGL ];
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runScript = "runescape-launcher";
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extraInstallCommands = ''
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mkdir -p "$out/share/applications"
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cp ${runescape}/share/applications/runescape-launcher.desktop "$out/share/applications"
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cp -r ${runescape}/share/icons "$out/share/icons"
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substituteInPlace "$out/share/applications/runescape-launcher.desktop" \
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--replace "/usr/bin/runescape-launcher" "RuneScape"
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'';
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meta = with lib; {
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description = "RuneScape Game Client (NXT) - Launcher for RuneScape 3";
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homepage = "https://www.runescape.com/";
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license = licenses.unfree;
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maintainers = with maintainers; [ grburst ];
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platforms = [ "x86_64-linux" ];
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};
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}
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