7e49471316
the argument to optional should not be list
195 lines
4.9 KiB
Nix
195 lines
4.9 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, fetchurl
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, substituteAll
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, coreutils
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, curl
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, glxinfo
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, gnugrep
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, gnused
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, xdg-utils
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, dbus
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, hwdata
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, libX11
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, mangohud32
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, vulkan-headers
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, appstream
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, glslang
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, makeWrapper
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, Mako
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, meson
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, ninja
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, pkg-config
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, unzip
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, vulkan-loader
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, libXNVCtrl
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, wayland
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, glew
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, glfw
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, nlohmann_json
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, xorg
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, addOpenGLRunpath
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, gamescopeSupport ? true # build mangoapp and mangohudctl
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}:
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let
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# Derived from subprojects/imgui.wrap
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imgui = rec {
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version = "1.81";
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src = fetchFromGitHub {
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owner = "ocornut";
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repo = "imgui";
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rev = "refs/tags/v${version}";
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sha256 = "sha256-rRkayXk3xz758v6vlMSaUu5fui6NR8Md3njhDB0gJ18=";
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};
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patch = fetchurl {
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url = "https://wrapdb.mesonbuild.com/v2/imgui_${version}-1/get_patch";
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sha256 = "sha256-bQC0QmkLalxdj4mDEdqvvOFtNwz2T1MpTDuMXGYeQ18=";
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};
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};
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# Derived from subprojects/spdlog.wrap
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#
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# NOTE: We only statically link spdlog due to a bug in pressure-vessel:
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# https://github.com/ValveSoftware/steam-runtime/issues/511
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#
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# Once this fix is released upstream, we should switch back to using
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# the system provided spdlog
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spdlog = rec {
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version = "1.8.5";
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src = fetchFromGitHub {
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owner = "gabime";
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repo = "spdlog";
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rev = "refs/tags/v${version}";
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sha256 = "sha256-D29jvDZQhPscaOHlrzGN1s7/mXlcsovjbqYpXd7OM50=";
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};
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patch = fetchurl {
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url = "https://wrapdb.mesonbuild.com/v2/spdlog_${version}-1/get_patch";
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sha256 = "sha256-PDjyddV5KxKGORECWUMp6YsXc3kks0T5gxKrCZKbdL4=";
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};
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};
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in stdenv.mkDerivation rec {
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pname = "mangohud";
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version = "0.6.8";
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src = fetchFromGitHub {
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owner = "flightlessmango";
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repo = "MangoHud";
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rev = "refs/tags/v${version}";
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fetchSubmodules = true;
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sha256 = "sha256-jfmgN90kViHa7vMOjo2x4bNY2QbLk93uYEvaA4DxYvg=";
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};
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outputs = [ "out" "doc" "man" ];
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# Unpack subproject sources
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postUnpack = ''(
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cd "$sourceRoot/subprojects"
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cp -R --no-preserve=mode,ownership ${imgui.src} imgui-${imgui.version}
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cp -R --no-preserve=mode,ownership ${spdlog.src} spdlog-${spdlog.version}
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)'';
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patches = [
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# Hard code dependencies. Can't use makeWrapper since the Vulkan
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# layer can be used without the mangohud executable by setting MANGOHUD=1.
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(substituteAll {
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src = ./hardcode-dependencies.patch;
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path = lib.makeBinPath [
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coreutils
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curl
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glxinfo
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gnugrep
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gnused
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xdg-utils
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];
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libdbus = dbus.lib;
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inherit hwdata libX11;
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})
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] ++ lib.optionals (stdenv.hostPlatform.system == "x86_64-linux") [
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# Support 32bit OpenGL applications by appending the mangohud32
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# lib path to LD_LIBRARY_PATH.
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#
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# This workaround is necessary since on Nix's build of ld.so, $LIB
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# always expands to lib even when running an 32bit application.
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#
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# See https://github.com/NixOS/nixpkgs/issues/101597.
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(substituteAll {
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src = ./opengl32-nix-workaround.patch;
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inherit mangohud32;
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})
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];
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postPatch = ''(
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cd subprojects
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unzip ${imgui.patch}
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unzip ${spdlog.patch}
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)'';
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mesonFlags = [
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"-Duse_system_vulkan=enabled"
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"-Dvulkan_datadir=${vulkan-headers}/share"
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"-Dwith_wayland=enabled"
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] ++ lib.optionals gamescopeSupport [
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"-Dmangoapp_layer=true"
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"-Dmangoapp=true"
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"-Dmangohudctl=true"
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];
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nativeBuildInputs = [
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appstream
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glslang
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makeWrapper
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Mako
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meson
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ninja
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pkg-config
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unzip
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vulkan-loader
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];
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buildInputs = [
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dbus
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libX11
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libXNVCtrl
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wayland
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] ++ lib.optionals gamescopeSupport [
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glew
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glfw
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nlohmann_json
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vulkan-headers
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xorg.libXrandr
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];
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# Support 32bit Vulkan applications by linking in 32bit Vulkan layer
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# This is needed for the same reason the 32bit OpenGL workaround is needed.
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postInstall = lib.optionalString (stdenv.hostPlatform.system == "x86_64-linux") ''
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ln -s ${mangohud32}/share/vulkan/implicit_layer.d/MangoHud.json \
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"$out/share/vulkan/implicit_layer.d/MangoHud.x86.json"
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'';
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# Support Nvidia cards by adding OpenGL path and support overlaying
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# Vulkan applications without requiring MangoHud to be installed
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postFixup = ''
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wrapProgram "$out/bin/mangohud" \
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \
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--prefix XDG_DATA_DIRS : "$out/share"
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'' + lib.optionalString (gamescopeSupport) ''
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if [[ -e "$out/bin/mangoapp" ]]; then
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wrapProgram "$out/bin/mangoapp" \
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \
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--prefix XDG_DATA_DIRS : "$out/share"
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fi
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'';
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meta = with lib; {
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description = "A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more";
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homepage = "https://github.com/flightlessmango/MangoHud";
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platforms = platforms.linux;
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license = licenses.mit;
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maintainers = with maintainers; [ kira-bruneau zeratax ];
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};
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}
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