46 lines
1.7 KiB
Diff
46 lines
1.7 KiB
Diff
diff --git a/SConstruct b/SConstruct
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index 48fd080..419b40d 100644
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--- a/SConstruct
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+++ b/SConstruct
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@@ -1,7 +1,7 @@
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import os
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# Load any environment variables that alter the build.
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-env = Environment()
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+env = Environment(ENV = os.environ)
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if 'CCFLAGS' in os.environ:
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env.Append(CCFLAGS = os.environ['CCFLAGS'])
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if 'CXXFLAGS' in os.environ:
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@@ -55,7 +55,7 @@ sky = env.Program("endless-sky", Glob("build/" + env["mode"] + "/*.cpp"))
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# Install the binary:
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-env.Install("$DESTDIR$PREFIX/games", sky)
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+env.Install("$DESTDIR$PREFIX/bin", sky)
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# Install the desktop file:
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env.Install("$DESTDIR$PREFIX/share/applications", "endless-sky.desktop")
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diff --git a/source/Files.cpp b/source/Files.cpp
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index c8c8957..d196459 100644
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--- a/source/Files.cpp
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+++ b/source/Files.cpp
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@@ -114,15 +114,9 @@ void Files::Init(const char * const *argv)
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if(resources.back() != '/')
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resources += '/';
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#if defined __linux__ || defined __FreeBSD__ || defined __DragonFly__
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- // Special case, for Linux: the resource files are not in the same place as
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- // the executable, but are under the same prefix (/usr or /usr/local).
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- static const string LOCAL_PATH = "/usr/local/";
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- static const string STANDARD_PATH = "/usr/";
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- static const string RESOURCE_PATH = "share/games/endless-sky/";
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- if(!resources.compare(0, LOCAL_PATH.length(), LOCAL_PATH))
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- resources = LOCAL_PATH + RESOURCE_PATH;
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- else if(!resources.compare(0, STANDARD_PATH.length(), STANDARD_PATH))
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- resources = STANDARD_PATH + RESOURCE_PATH;
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+ // Workaround for NixOS. Not sure how to proceed with other OSes, feedback
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+ // is welcome.
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+ resources += "../share/games/endless-sky/";
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#elif defined __APPLE__
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// Special case for Mac OS X: the resources are in ../Resources relative to
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// the folder the binary is in.
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