9bb3fccb5b
continuation of #109595 pkgconfig was aliased in 2018, however, it remained in all-packages.nix due to its wide usage. This cleans up the remaining references to pkgs.pkgsconfig and moves the entry to aliases.nix. python3Packages.pkgconfig remained unchanged because it's the canonical name of the upstream package on pypi.
69 lines
2.0 KiB
Nix
69 lines
2.0 KiB
Nix
{ stdenv, lib, fetchFromGitHub, scons, pkg-config, libX11, libXcursor
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, libXinerama, libXrandr, libXrender, libpulseaudio ? null
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, libXi ? null, libXext, libXfixes, freetype, openssl
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, alsaLib, libGLU, zlib, yasm ? null }:
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let
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options = {
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touch = libXi != null;
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pulseaudio = false;
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};
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in stdenv.mkDerivation rec {
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pname = "godot";
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version = "3.2.3";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = "${version}-stable";
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sha256 = "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v";
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};
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nativeBuildInputs = [ pkg-config ];
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buildInputs = [
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scons libX11 libXcursor libXinerama libXrandr libXrender
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libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
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libGLU zlib yasm
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];
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patches = [
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./pkg_config_additions.patch
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./dont_clobber_environment.patch
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];
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enableParallelBuilding = true;
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sconsFlags = "target=release_debug platform=x11";
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preConfigure = ''
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sconsFlags+=" ${lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)}"
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'';
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outputs = [ "out" "dev" "man" ];
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installPhase = ''
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mkdir -p "$out/bin"
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cp bin/godot.* $out/bin/godot
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mkdir "$dev"
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cp -r modules/gdnative/include $dev
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mkdir -p "$man/share/man/man6"
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cp misc/dist/linux/godot.6 "$man/share/man/man6/"
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mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
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cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/"
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cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
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cp icon.png "$out/share/icons/godot.png"
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substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \
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--replace "Exec=godot" "Exec=$out/bin/godot"
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'';
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meta = {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = stdenv.lib.licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" ];
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maintainers = [ stdenv.lib.maintainers.twey ];
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};
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}
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