0847250505
Higan uses a lot of hardcoded paths when it looks for runtime files as shaders, icons and mainly BIOS files. So, we made a q&d wrapper script: it copies all these files to $HOME/.config/higan in the 1st invocation.
50 lines
1.4 KiB
Nix
50 lines
1.4 KiB
Nix
{ stdenv, fetchurl
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, pkgconfig
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, libX11, libXv
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, udev
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, mesa, gtk, SDL
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, libao, openal, pulseaudio
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}:
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stdenv.mkDerivation rec {
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name = "higan-${version}";
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version = "094";
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sourceName = "higan_v${version}-source";
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src = fetchurl {
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url = "http://byuu.org/files/${sourceName}.tar.xz";
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sha256 = "06qm271pzf3qf2labfw2lx6k0xcd89jndmn0jzmnc40cspwrs52y";
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curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick...
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};
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buildInputs = with stdenv.lib;
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[ pkgconfig libX11 libXv udev mesa gtk SDL libao openal pulseaudio ];
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builder = ./builder.sh;
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meta = {
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description = "An open-source, cycle-accurate Nintendo multi-system emulator";
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longDescription = ''
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Higan (formerly bsnes) is a Nintendo multi-system emulator.
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It currently supports the following systems:
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Famicom; Super Famicom;
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Game Boy; Game Boy Color; Game Boy Advance
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higan also supports the following subsystems:
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Super Game Boy; BS-X Satellaview; Sufami Turbo
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'';
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homepage = http://byuu.org/higan/;
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license = stdenv.lib.licenses.gpl3Plus;
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maintainers = [ stdenv.lib.maintainers.AndersonTorres ];
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platforms = stdenv.lib.platforms.linux;
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};
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}
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#
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# TODO:
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# - options to choose profiles (accuracy, balanced, performance)
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# and different GUIs (gtk2, qt4)
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# - fix the BML and BIOS paths - maybe submitting
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# a custom patch to Higan project would not be a bad idea...
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#
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