nixpkgs/nixos/tests/quake3.nix
aszlig 601bed3849
nixos/tests/quake3: Fix evaluation error
In c814d72b51, a bunch of packages were
changed to use the pname attribute, among them were the quake3-demodata
and quake3-pointrelease which we use for the quake3 test.

Fortunately, having pname available means that we no longer need to
match using a prefix, so fixing this eval error also simplifies our
matching.

I directly pushed this to master because the change is non-controversial
and we can't break things that are already broken :-)

Signed-off-by: aszlig <aszlig@nix.build>
2019-09-05 07:00:12 +02:00

96 lines
2.5 KiB
Nix

import ./make-test.nix ({ pkgs, ...} :
let
# Build Quake with coverage instrumentation.
overrides = pkgs:
rec {
quake3game = pkgs.quake3game.override (args: {
stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
});
};
# Only allow the demo data to be used (only if it's unfreeRedistributable).
unfreePredicate = pkg: with pkgs.lib; let
allowPackageNames = [ "quake3-demodata" "quake3-pointrelease" ];
allowLicenses = [ pkgs.lib.licenses.unfreeRedistributable ];
in elem pkg.pname allowPackageNames &&
elem (pkg.meta.license or null) allowLicenses;
in
rec {
name = "quake3";
meta = with pkgs.stdenv.lib.maintainers; {
maintainers = [ domenkozar eelco ];
};
# TODO: lcov doesn't work atm
#makeCoverageReport = true;
client =
{ pkgs, ... }:
{ imports = [ ./common/x11.nix ];
hardware.opengl.driSupport = true;
environment.systemPackages = [ pkgs.quake3demo ];
nixpkgs.config.packageOverrides = overrides;
nixpkgs.config.allowUnfreePredicate = unfreePredicate;
};
nodes =
{ server =
{ pkgs, ... }:
{ systemd.services."quake3-server" =
{ wantedBy = [ "multi-user.target" ];
script =
"${pkgs.quake3demo}/bin/quake3-server +set g_gametype 0 " +
"+map q3dm7 +addbot grunt +addbot daemia 2> /tmp/log";
};
nixpkgs.config.packageOverrides = overrides;
nixpkgs.config.allowUnfreePredicate = unfreePredicate;
networking.firewall.allowedUDPPorts = [ 27960 ];
};
client1 = client;
client2 = client;
};
testScript =
''
startAll;
$server->waitForUnit("quake3-server");
$client1->waitForX;
$client2->waitForX;
$client1->execute("quake3 +set r_fullscreen 0 +set name Foo +connect server &");
$client2->execute("quake3 +set r_fullscreen 0 +set name Bar +connect server &");
$server->waitUntilSucceeds("grep -q 'Foo.*entered the game' /tmp/log");
$server->waitUntilSucceeds("grep -q 'Bar.*entered the game' /tmp/log");
$server->sleep(10); # wait for a while to get a nice screenshot
$client1->block();
$server->sleep(20);
$client1->screenshot("screen1");
$client2->screenshot("screen2");
$client1->unblock();
$server->sleep(10);
$client1->screenshot("screen3");
$client2->screenshot("screen4");
$client1->shutdown();
$client2->shutdown();
$server->stopJob("quake3-server");
'';
})