{ config, lib, stdenv, fetchFromGitHub, cmake, pkg-config, xorg, libGLU , libGL, glew, ocl-icd, python3 , cudaSupport ? config.cudaSupport or false, cudatoolkit , darwin }: stdenv.mkDerivation rec { pname = "opensubdiv"; version = "3.4.3"; src = fetchFromGitHub { owner = "PixarAnimationStudios"; repo = "OpenSubdiv"; rev = "v${lib.replaceChars ["."] ["_"] version}"; sha256 = "0zpnpg2zzyavv9r3jakv3j2gn603b62rbczrflc6qmg6qvpgz0kr"; }; outputs = [ "out" "dev" ]; nativeBuildInputs = [ cmake pkg-config ]; buildInputs = [ libGLU libGL python3 # FIXME: these are not actually needed, but the configure script wants them. glew xorg.libX11 xorg.libXrandr xorg.libXxf86vm xorg.libXcursor xorg.libXinerama xorg.libXi ] ++ lib.optional (!stdenv.isDarwin) ocl-icd ++ lib.optionals stdenv.isDarwin (with darwin.apple_sdk.frameworks; [OpenCL Cocoa CoreVideo IOKit AppKit AGL ]) ++ lib.optional cudaSupport cudatoolkit; cmakeFlags = [ "-DNO_TUTORIALS=1" "-DNO_REGRESSION=1" "-DNO_EXAMPLES=1" "-DNO_METAL=1" # don’t have metal in apple sdk ] ++ lib.optionals (!stdenv.isDarwin) [ "-DGLEW_INCLUDE_DIR=${glew.dev}/include" "-DGLEW_LIBRARY=${glew.dev}/lib" ] ++ lib.optionals cudaSupport [ "-DOSD_CUDA_NVCC_FLAGS=--gpu-architecture=compute_30" "-DCUDA_HOST_COMPILER=${cudatoolkit.cc}/bin/cc" ]; postInstall = "rm $out/lib/*.a"; meta = { description = "An Open-Source subdivision surface library"; homepage = "http://graphics.pixar.com/opensubdiv"; platforms = lib.platforms.unix; maintainers = [ lib.maintainers.eelco ]; license = lib.licenses.asl20; }; }