{ fetchurl, fetchpatch, lib, stdenv, libGLU, libGL, freeglut, SDL , libXi, libSM, libXmu, libXext, libX11 }: stdenv.mkDerivation rec { name = "plib-1.8.5"; src = fetchurl { # XXX: The author doesn't use the orthodox SF way to store tarballs. url = "http://plib.sourceforge.net/dist/${name}.tar.gz"; sha256 = "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"; }; patches = [ (fetchpatch { url = "https://sources.debian.net/data/main/p/plib/1.8.5-7/debian/patches/04_CVE-2011-4620.diff"; sha256 = "1b7y0vqqdzd48q68ldlzw0zzqy9mg4c10a754r4hi3ldjmcplf0j"; }) (fetchpatch { url = "https://sources.debian.net/data/main/p/plib/1.8.5-7/debian/patches/05_CVE-2012-4552.diff"; sha256 = "0b6cwdwii5b5vy78sbw5cw1s96l4jyzr4dk69v63pa0wwi2b5dki"; }) ]; propagatedBuildInputs = [ libGLU libGL freeglut SDL # The following libs ought to be propagated build inputs of Mesa. libXi libSM libXmu libXext libX11 ]; meta = { description = "A suite of portable game libraries"; longDescription = '' PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. What's more, it's all available on line - and completely free. Each library component is fairly independent of the others - so if you want to use SDL, GTK, GLUT, or FLTK instead of PLIB's 'PW' windowing library, you can. ''; license = lib.licenses.lgpl2Plus; homepage = "http://plib.sourceforge.net/"; platforms = lib.platforms.linux; }; }