{ fetchFromGitHub, lib, stdenv, makeDesktopItem, openal, pkg-config, libogg, libvorbis, SDL, SDL_image, makeWrapper, zlib, file, client ? true, server ? true }: with lib; stdenv.mkDerivation rec { # master branch has legacy (1.2.0.2) protocol 1201 and gcc 6 fix. pname = "assaultcube"; version = "unstable-2018-05-20"; src = fetchFromGitHub { owner = "assaultcube"; repo = "AC"; rev = "f58ea22b46b5013a520520670434b3c235212371"; sha256 = "1vfn3d55vmmipdykrcfvgk6dddi9y95vlclsliirm7jdp20f15hd"; }; nativeBuildInputs = [ makeWrapper pkg-config ]; buildInputs = [ file zlib ] ++ optionals client [ openal SDL SDL_image libogg libvorbis ]; targets = (optionalString server "server") + (optionalString client " client"); makeFlags = [ "-C source/src" "CXX=${stdenv.cc.targetPrefix}c++" targets ]; desktop = makeDesktopItem { name = "AssaultCube"; desktopName = "AssaultCube"; comment = "A multiplayer, first-person shooter game, based on the CUBE engine. Fast, arcade gameplay."; genericName = "First-person shooter"; categories = "Game;ActionGame;Shooter"; icon = "assaultcube.png"; exec = pname; }; gamedatadir = "/share/games/${pname}"; installPhase = '' bindir=$out/bin mkdir -p $bindir $out/$gamedatadir cp -r config packages $out/$gamedatadir if (test -e source/src/ac_client) then cp source/src/ac_client $bindir mkdir -p $out/share/applications cp ${desktop}/share/applications/* $out/share/applications install -Dpm644 packages/misc/icon.png $out/share/icons/assaultcube.png install -Dpm644 packages/misc/icon.png $out/share/pixmaps/assaultcube.png makeWrapper $out/bin/ac_client $out/bin/${pname} \ --run "cd $out/$gamedatadir" --add-flags "--home=\$HOME/.assaultcube/v1.2next --init" fi if (test -e source/src/ac_server) then cp source/src/ac_server $bindir makeWrapper $out/bin/ac_server $out/bin/${pname}-server \ --run "cd $out/$gamedatadir" --add-flags "-Cconfig/servercmdline.txt" fi ''; meta = { description = "Fast and fun first-person-shooter based on the Cube fps"; homepage = "https://assault.cubers.net"; maintainers = [ ]; platforms = platforms.linux; # should work on darwin with a little effort. license = lib.licenses.zlib; }; }