{ stdenv, fetchFromGitHub, fetchpatch, gnugrep , fixDarwinDylibNames , file , legacySupport ? false }: stdenv.mkDerivation rec { pname = "zstd"; version = "1.4.4"; src = fetchFromGitHub { sha256 = "0zn7r8d4m8w2lblnjalqpz18na0spzkdiw3fwq2fzb7drhb32v54"; rev = "v${version}"; repo = "zstd"; owner = "facebook"; }; patches = [ # All 3 from https://github.com/facebook/zstd/pull/1883 (fetchpatch { url = "https://github.com/facebook/zstd/commit/106278e7e5fafaea3b7deb4147bdc8071562d2f0.diff"; sha256 = "13z7id1qbc05cv1rmak7c8xrchp7jh1i623bq5pwcihg57wzcyr8"; }) (fetchpatch { url = "https://github.com/facebook/zstd/commit/0ede342acc2c26f87ae962fa88e158904d4198c4.diff"; sha256 = "12l5xbvnzkvr76mvl1ls767paqfwbd9q1pzq44ckacfpz4f6iaap"; excludes = [ # I think line endings are causing problems, or something like that "programs/windres/generate_res.bat" ]; }) (fetchpatch { url = "https://github.com/facebook/zstd/commit/10552eaffef84c011f67af0e04f0780b50a5ab26.diff"; sha256 = "1s27ravar3rn7q8abybp9733jhpsfcaci51k04da94ahahvxwiqw"; }) ] # This I didn't upstream because if you use posix threads with MinGW it will # work find, and I'm not sure how to write the condition. ++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch; nativeBuildInputs = stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames; makeFlags = [ "ZSTD_LEGACY_SUPPORT=${if legacySupport then "1" else "0"}" ] ++ stdenv.lib.optional stdenv.hostPlatform.isWindows "OS=Windows"; checkInputs = [ file ]; doCheck = true; preCheck = '' substituteInPlace tests/playTests.sh \ --replace 'MD5SUM="md5 -r"' 'MD5SUM="md5sum"' ''; installFlags = [ "PREFIX=$(out)" ]; preInstall = '' substituteInPlace programs/zstdgrep \ --replace ":-grep" ":-${gnugrep}/bin/grep" \ --replace ":-zstdcat" ":-$out/bin/zstdcat" substituteInPlace programs/zstdless \ --replace "zstdcat" "$out/bin/zstdcat" ''; enableParallelBuilding = true; meta = with stdenv.lib; { description = "Zstandard real-time compression algorithm"; longDescription = '' Zstd, short for Zstandard, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level compression ratio. Zstd can also offer stronger compression ratio at the cost of compression speed. Speed/ratio trade-off is configurable by small increment, to fit different situations. Note however that decompression speed is preserved and remain roughly the same at all settings, a property shared by most LZ compression algorithms, such as zlib. ''; homepage = https://facebook.github.io/zstd/; license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only. platforms = platforms.all; maintainers = with maintainers; [ orivej ]; }; }