{ stdenv, fetchFromGitHub, cmake, mesa, freeglut, darwin }: stdenv.mkDerivation rec { name = "bullet-${version}"; version = "2.86.1"; src = fetchFromGitHub { owner = "bulletphysics"; repo = "bullet3"; rev = version; sha256 = "1k81hr5y9rs2nsal6711fal21rxp6h573cpmjjk8x8ji2crqbqlz"; }; buildInputs = [ cmake ] ++ (if stdenv.isDarwin then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ] else [mesa freeglut]); postPatch = stdenv.lib.optionalString stdenv.isDarwin '' sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt ''; cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" "-DINSTALL_EXTRA_LIBS=ON" ] ++ stdenv.lib.optionals stdenv.isDarwin [ "-DMACOSX_DEPLOYMENT_TARGET=\"10.9\"" "-DOPENGL_FOUND=true" "-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework" "-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework" ]; enableParallelBuilding = true; meta = { description = "A professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. ''; homepage = http://bulletphysics.org; license = stdenv.lib.licenses.zlib; maintainers = with stdenv.lib.maintainers; [ aforemny ]; platforms = with stdenv.lib.platforms; unix; }; }