Commit Graph

14 Commits

Author SHA1 Message Date
Will Dietz
d7dd12326f
steam-runtime: 0.20200604.0 -> 0.20200720.0 2020-07-28 23:53:23 -05:00
Euan Kemp
8c5c7d3aaf steam-runtime: 0.20200417.0 -> 0.20200604.0 2020-07-16 22:35:14 -07:00
Euan Kemp
727e7d8039 steam: switch to correct runtime tarball
In my previous commit (593c28b) I used the wrong upstream artifact for
the runtime. After reading the documentation in the
ValveSoftware/steam-runtime repo, I now know that the steam-runtime
tarball is what I actually wanted.

I also used 'diff' to compare the various artifacts with the old runtime
this package used before, and the steam-runtime one is certainly the
closest.

Most importantly, switching to the right steam-runtime package
reportedly fixes issues for other users (fixes #90229).

This also entirely removes the amd64/i386 split from runtime.nix because
the upstream package bundles both together, and if that's how upstream
wants to distribute this, it seems best to follow their lead.
2020-06-14 00:10:47 -07:00
Euan Kemp
870954a1da steam: add back steamArch support 2020-05-08 00:32:02 -07:00
Euan Kemp
593c28b886 steam: switch to the newer steam-runtime packaging
Valve has started releasing tarballs of the steam runtime. It seems a
lot easier to download and extract a single tarball than to download a
buncha debs, extract them, and splat em around a bit.

Let's just use the runtime they build. It's a buncha random binary
packages anyway.

Also, the download url for their debs broke, so there's that too.
2020-05-08 00:18:59 -07:00
Michael Reilly
84cf00f980
treewide: Per RFC45, remove all unquoted URLs 2020-04-10 17:54:53 +01:00
John Ericson
70d91badf5 treewide: Depend on stdenv.cc.bintools instead of binutils directly
One should do this when needed executables at build time. It is more
honest and cross-friendly than refering to binutils directly.
2017-11-05 17:10:53 -05:00
Nikolay Amiantov
38ffe0e1f6 steam-run-native: init
Refactor Steam so that native steam-run can be built as a free package and
expose it so that Hydra builds needed i686 packages.
2017-10-16 21:42:30 +03:00
Nikolay Amiantov
c3868a1d74 steam-packages.steam-runtime: 2016-03-03 -> 2016-08-13 2016-08-14 22:37:09 +03:00
Nikolay Amiantov
2f07ae9136 steamPackages.steam-runtime: 2016-02-18 -> 2016-03-03 2016-03-04 14:46:46 +03:00
Nikolay Amiantov
b64192744a steamPackages.runtime: 20151020 -> 2016-02-18 2016-02-19 14:10:19 +03:00
Nikolay Amiantov
eae00fe687 steam-runtime: build using new Runtime build system 2015-10-20 18:53:46 +03:00
Nikolay Amiantov
8b034964d1 steam-runtime: split by architectures 2015-10-11 17:57:31 +03:00
Christoph Hrdinka
3bd78123f3 steam-runtime: init at 2014-04-15 2015-10-11 17:57:31 +03:00