It's not included implicitly by the frameworks anymore.
Undefined symbols for architecture x86_64:
"_NSDefaultRunLoopMode", referenced from:
_QZ_PumpEvents in SDL_QuartzEvents.o
"_OBJC_CLASS_$_NSArray", referenced from:
objc-class-ref in SDL_QuartzEvents.o
"_OBJC_CLASS_$_NSDate", referenced from:
objc-class-ref in SDL_QuartzEvents.o
ld: symbol(s) not found for architecture x86_64
* treewide: http -> https sources
This updates the source urls of all top-level packages from http to
https where possible.
* buildtorrent: fix url and tab -> spaces
SDL/SDL.h includes SDL/SDL_stdinc.h which includes iconv.h, therefore all
packages that include SDL.h should be able to include iconv.h
Fixes SDL_gfx, SDL_image etc. on Darwin.
The most complex problems were from dealing with switches reverted in
the meantime (gcc5, gmp6, ncurses6).
It's likely that darwin is (still) broken nontrivially.
... after auto-removing some kinds of files by default.
In some cases I let them be removed and in others I let them be put into
$docdev. That was more due to general indecisiveness on this question
than any reasons in the particular cases.
This is needed because the pkgconfig file contains linker flags for
alsa-lib. And we had it propagated before already.
Should fix build of quite a lot of SDL dependencies, such as SDL_image:
https://hydra.nixos.org/build/10558332
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Both branches have quite a lot in common, so it's time for a merge and
do the cleanups with respect to both implementations and also generalize
both implementations as much as possible.
This also closes#1876.
Conflicts:
pkgs/development/interpreters/lua-5/5.2.nix
pkgs/development/libraries/SDL/default.nix
pkgs/development/libraries/glew/default.nix
pkgs/top-level/all-packages.nix
First of all, this needs two upstream patches for supporting OS X 10.9,
also the cross-gcc doesn't accept -fpascal-strings, so drop the flag.
And except putting all configure flags into a multiline string, we're
now using a list, which is easier when it comes to handling optional
components.
As X isn't used on recent Mac OS X versions and Windows, I'm temporarily
using --without-x for cross-builds until we have a better way to check
for those things.
Also, don't add audiofile to buildInputs if we're cross-compiling for
MinGW.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Mingw(32) is rather poorly maintaned and has quite a lot of bugs. And
because our Windows cross builds were also poorly maintained and most of
the cross-tests were broken as well, I'm just taking this step and try
to switch to mingw-w64 for everything "cross Windows".
Signed-off-by: aszlig <aszlig@redmoonstudios.org>