Tons of accuracy improvements per usual, some somewhat interesting ones:
- Constant Angular Velocity for Disk Reads
- FIFO buffer fix
- Vectorized Vertex loading
and more! read about it at dolphin-emu.org
retroarchBare was too old for any practical use at this point, so it was removed in favor
of fetching releases from git. RetroArch often recommends checkout out the latest git master
if you are on a desktop platform, so we are conforming with their recommendation. I plan on
bumping the git of retroarch and each core every month, and I plan on adding more libretro
cores in the future.
The libretro cores that were added are nestopia, quicknes, snes9x, and vba-m
planned next are : bsnes-accuracy, bsnes-balanced, bsnes-performance, a few libretro mame ports
Closes#4448
These are wrappers for retroarch wrappers, they are needed since launching a
process from XBMC(as a display manager and probably otherwise), using
AdvancedLauncher, results in it and it's parent recieving the same gamepad
input.
These wrappers will produce no sound on XBMC and AdvancedLauncher setups not
using a sound daemon, since XBMC gets paused while still holding onto the sound
device.
Now we can parametrize Higan locally.
By default, guiToolkit = "gtk" and profile = "performance" (the accuracy
profile is seriously slow on my machine :) )
Closes#4340
Now builder.sh will install a higan-config.sh script
to write auxiliary stuff on $HOME/.config/higan directory.
That way, higan searches locally and runs cleanly.
Obviously it's a hack, but the only other way is to do a huge patch on
upstream sources; personally I think it is better to work that type of
thing directly on higan sources.
Higan uses a lot of hardcoded paths when it looks for runtime files
as shaders, icons and mainly BIOS files. So, we made a q&d wrapper
script: it copies all these files to $HOME/.config/higan in the 1st
invocation.
Higan is a cycle-accurate Nintendo multi-system emulator
It is a preliminary release for Nix - I need to investigate
some issues about install process and hardcoded paths...