commit
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pkgs/by-name/ti/tic-80/package.nix
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pkgs/by-name/ti/tic-80/package.nix
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{ lib
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, stdenv
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, cmake
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, pkg-config
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, python3
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, ruby
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, rake
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, git
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, curl
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, fetchFromGitHub
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, libGL
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, libGLU
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, alsa-lib
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, libX11
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, xorgproto
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, libICE
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, libXi
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, libXScrnSaver
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, libXcursor
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, libXinerama
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, libXext
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, libXxf86vm
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, libXrandr
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, libxkbcommon
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, wayland
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, wayland-protocols
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, wayland-scanner
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, dbus
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, udev
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, libdecor
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, pipewire
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, libpulseaudio
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, libiconv
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# Whether to build TIC-80's "Pro" version, which is an incentive to support the project financially,
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# that enables some additional features. It is, however, fully open source.
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, withPro ? false
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}:
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let
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major = "1";
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minor = "1";
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revision = "2837";
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year = "2023";
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in
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stdenv.mkDerivation rec {
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pname = "tic-80";
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version = "${major}.${minor}.${revision}";
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src = fetchFromGitHub {
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owner = "nesbox";
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repo = "TIC-80";
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rev = "v" + version;
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sha256 = "sha256-p7OyuD/4KxAzylQDlXW681TvEZwKYDD4zq2KDRkcv48=";
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# TIC-80 vendors its dependencies as submodules, so to use its current build system,
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# we need to fetch them. Managing the dependencies ourselves would require a lot of
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# changes in the build system, which doesn't seem worth it right now. In future versions,
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# TIC-80 is switching to more modular CMake files, at which point we can reconsider.
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fetchSubmodules = true;
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};
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# TIC-80 tries to determine the revision part of the version using its Git history.
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# Because using leaveDotGit tends be non-reproducible with submodules, we just
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# hardcode it.
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# To avoid the awkward copyright range of "2017-1980", which would be caused by the
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# sandbox environment, hardcode the year of the release.
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postPatch = ''
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substituteInPlace CMakeLists.txt \
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--replace-fail 'set(VERSION_REVISION 0)' 'set(VERSION_REVISION ${revision})' \
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--replace-fail 'string(TIMESTAMP VERSION_YEAR "%Y")' 'set(VERSION_YEAR "${year}")'
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'';
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# Taken from pkgs/development/compilers/mruby; necessary so it uses `gcc` instead of `ld` for linking.
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# https://github.com/mruby/mruby/blob/e502fd88b988b0a8d9f31b928eb322eae269c45a/tasks/toolchains/gcc.rake#L30
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preBuild = ''
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unset LD
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'';
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cmakeFlags = lib.optionals withPro [ "-DBUILD_PRO=On" ] ++ [ "-DBUILD_SDLGPU=On" ];
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nativeBuildInputs = [
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cmake
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curl
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pkg-config
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python3
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rake
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];
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buildInputs = [
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alsa-lib
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dbus
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libdecor
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libGL
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libGLU
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libICE
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libpulseaudio
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libX11
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libXcursor
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libXext
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libXi
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libXinerama
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libxkbcommon
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libXrandr
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libXScrnSaver
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libXxf86vm
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pipewire
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udev
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wayland
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wayland-protocols
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wayland-scanner
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];
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# This package borrows heavily from pkgs/development/libraries/SDL2/default.nix
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# because TIC-80 vendors SDL2, which means we need to take care and implement
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# a similar environment in TIC-80's vendored copy of SDL2.
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#
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# SDL is weird in that instead of just dynamically linking with
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# libraries when you `--enable-*` (or when `configure` finds) them
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# it `dlopen`s them at runtime. In principle, this means it can
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# ignore any missing optional dependencies like alsa, pulseaudio,
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# some x11 libs, wayland, etc if they are missing on the system
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# and/or work with wide array of versions of said libraries. In
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# nixpkgs, however, we don't need any of that. Moreover, since we
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# don't have a global ld-cache we have to stuff all the propagated
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# libraries into rpath by hand or else some applications that use
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# SDL API that requires said libraries will fail to start.
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#
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# You can grep SDL sources with `grep -rE 'SDL_(NAME|.*_SYM)'` to
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# list the symbols used in this way.
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postFixup =
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let
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rpath = lib.makeLibraryPath buildInputs;
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in
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''
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patchelf --set-rpath "$(patchelf --print-rpath $out/bin/tic80):${rpath}" "$out/bin/tic80"
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'';
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meta = with lib; {
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description =
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"A free and open source fantasy computer for making, playing and sharing tiny games";
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longDescription = ''
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TIC-80 is a free and open source fantasy computer for making, playing and
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sharing tiny games.
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There are built-in tools for development: code, sprites, maps, sound
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editors and the command line, which is enough to create a mini retro
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game. At the exit you will get a cartridge file, which can be stored and
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played on the website.
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Also, the game can be packed into a player that works on all popular
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platforms and distribute as you wish. To make a retro styled game the
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whole process of creation takes place under some technical limitations:
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240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4
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channel sound and etc.
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'';
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homepage = "https://github.com/nesbox/TIC-80";
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license = licenses.mit;
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platforms = platforms.linux;
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mainProgram = "tic80";
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maintainers = with maintainers; [ blinry ];
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};
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}
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