libgaminggear: init at 0.15.1
This is a requirement for roccat-tools, which is going to be introduced soon. The reason why I'm using propagatedBuildInputs here is because the pkg-config file lists *all* of the dependencies in Requires and Requires.private, so those libraries are needed whenever any software uses that library. Signed-off-by: aszlig <aszlig@nix.build>
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pkgs/development/libraries/libgaminggear/default.nix
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40
pkgs/development/libraries/libgaminggear/default.nix
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@ -0,0 +1,40 @@
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{ stdenv, fetchurl, cmake, pkgconfig, gettext
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, gtk2, libcanberra, libnotify, pcre, sqlite, xorg
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}:
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stdenv.mkDerivation rec {
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name = "libgaminggear-${version}";
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version = "0.15.1";
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src = fetchurl {
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url = "mirror://sourceforge/libgaminggear/${name}.tar.bz2";
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sha256 = "0jf5i1iv8j842imgiixbhwcr6qcwa93m27lzr6gb01ri5v35kggz";
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};
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outputs = [ "dev" "out" "bin" ];
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nativeBuildInputs = [ cmake pkgconfig gettext ];
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propagatedBuildInputs = [
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gtk2 libcanberra libnotify pcre sqlite xorg.libXdmcp xorg.libpthreadstubs
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];
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enableParallelBuilding = true;
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cmakeFlags = [
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"-DINSTALL_CMAKE_MODULESDIR=lib/cmake"
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"-DINSTALL_PKGCONFIGDIR=lib/pkgconfig"
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"-DINSTALL_LIBDIR=lib"
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];
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postFixup = ''
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moveToOutput bin "$bin"
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'';
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meta = {
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description = "Provides functionality for gaming input devices";
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homepage = https://sourceforge.net/projects/libgaminggear/;
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platforms = stdenv.lib.platforms.linux;
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license = stdenv.lib.licenses.gpl2Plus;
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};
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}
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@ -3781,6 +3781,8 @@ with pkgs;
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libfann = callPackage ../development/libraries/libfann { };
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libgaminggear = callPackage ../development/libraries/libgaminggear { };
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libipfix = callPackage ../development/libraries/libipfix { };
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libircclient = callPackage ../development/libraries/libircclient { };
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