libgaminggear: init at 0.15.1

This is a requirement for roccat-tools, which is going to be introduced
soon.

The reason why I'm using propagatedBuildInputs here is because the
pkg-config file lists *all* of the dependencies in Requires and
Requires.private, so those libraries are needed whenever any software
uses that library.

Signed-off-by: aszlig <aszlig@nix.build>
This commit is contained in:
aszlig 2018-09-28 21:39:50 +02:00
parent fd8bca45c9
commit e9300aa12c
No known key found for this signature in database
GPG Key ID: 684089CE67EBB691
2 changed files with 42 additions and 0 deletions

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@ -0,0 +1,40 @@
{ stdenv, fetchurl, cmake, pkgconfig, gettext
, gtk2, libcanberra, libnotify, pcre, sqlite, xorg
}:
stdenv.mkDerivation rec {
name = "libgaminggear-${version}";
version = "0.15.1";
src = fetchurl {
url = "mirror://sourceforge/libgaminggear/${name}.tar.bz2";
sha256 = "0jf5i1iv8j842imgiixbhwcr6qcwa93m27lzr6gb01ri5v35kggz";
};
outputs = [ "dev" "out" "bin" ];
nativeBuildInputs = [ cmake pkgconfig gettext ];
propagatedBuildInputs = [
gtk2 libcanberra libnotify pcre sqlite xorg.libXdmcp xorg.libpthreadstubs
];
enableParallelBuilding = true;
cmakeFlags = [
"-DINSTALL_CMAKE_MODULESDIR=lib/cmake"
"-DINSTALL_PKGCONFIGDIR=lib/pkgconfig"
"-DINSTALL_LIBDIR=lib"
];
postFixup = ''
moveToOutput bin "$bin"
'';
meta = {
description = "Provides functionality for gaming input devices";
homepage = https://sourceforge.net/projects/libgaminggear/;
platforms = stdenv.lib.platforms.linux;
license = stdenv.lib.licenses.gpl2Plus;
};
}

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@ -3781,6 +3781,8 @@ with pkgs;
libfann = callPackage ../development/libraries/libfann { };
libgaminggear = callPackage ../development/libraries/libgaminggear { };
libipfix = callPackage ../development/libraries/libipfix { };
libircclient = callPackage ../development/libraries/libircclient { };