zsnes seems to work better, without stripping.

I can't understand why. Without disabling stripping, it segfaults
saving state.
This commit is contained in:
Lluís Batlle i Rossell 2014-01-03 00:54:13 +01:00
parent ddda0dfc60
commit ab7069eec4

View File

@ -9,9 +9,11 @@ stdenv.mkDerivation {
};
buildInputs = [ nasm SDL zlib libpng ncurses mesa ];
preConfigure = ''
cd src
sed -i "/^STRIP/d" configure
# Fix for undefined strncasecmp()
echo '#include <strings.h>' > tmp.cpp
@ -35,4 +37,4 @@ stdenv.mkDerivation {
maintainers = [ stdenv.lib.maintainers.sander ];
homepage = http://www.zsnes.com;
};
}
}