yojimbo: init at 1.1 (#48214)

This commit is contained in:
paddygord 2018-10-11 15:13:07 -07:00 committed by Franz Pletz
parent 628fa1d50f
commit 9d293db6af
3 changed files with 50 additions and 0 deletions

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@ -3135,6 +3135,11 @@
github = "pacien";
name = "Pacien Tran-Girard";
};
paddygord = {
email = "pgpatrickgordon@gmail.com";
github = "paddygord";
name = "Patrick Gordon";
};
paholg = {
email = "paho@paholg.com";
github = "paholg";

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@ -0,0 +1,43 @@
{ stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls }:
stdenv.mkDerivation rec {
name = "yojimbo";
version = "1.1";
src = fetchFromGitHub {
owner = "networkprotocol";
repo = "yojimbo";
rev = "e02219c102d9b440290539036992d77608eab3b0";
sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr";
fetchSubmodules = true;
};
nativeBuildInputs = [ premake5 doxygen ];
propagatedBuildInputs = [ libsodium mbedtls ];
buildPhase = ''
premake5 gmake
make all
premake5 docs
'';
installPhase = ''
install -Dm555 -t $out/lib bin/libyojimbo.a
install -Dm444 -t $out/include yojimbo.h
mkdir -p $out/share/doc/yojimbo
cp -r docs/html $out/share/doc/yojimbo
'';
meta = with stdenv.lib; {
description = "A network library for client/server games with dedicated servers";
longDescription = ''
yojimbo is a network library for client/server games with dedicated servers.
It's designed around the networking requirements of competitive multiplayer games like first person shooters.
As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
'';
homepage = https://github.com/networkprotocol/yojimbo;
license = licenses.bsd3;
platforms = platforms.x86_64;
maintainers = with maintainers; [ paddygord ];
};
}

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@ -12706,6 +12706,8 @@ with pkgs;
yajl = callPackage ../development/libraries/yajl { };
yojimbo = callPackage ../development/libraries/yojimbo { };
yubioath-desktop = callPackage ../applications/misc/yubioath-desktop { };
yubico-piv-tool = callPackage ../tools/misc/yubico-piv-tool { };