uqm: Switch to building with SDL2
Version 0.8.0 finally has support for SDL2 and thus much better support for multiple monitors. While I'm currently on my crap^Wlaptop, I can't test support for it, however when trying UQM with SDL1 it wasn't even able to create a window: Couldn't set OpenGL 800x600x32 video mode: Couldn't find matching GLX visual Couldn't set OpenGL 800x600x24 video mode: Couldn't find matching GLX visual Couldn't set OpenGL 800x600x16 video mode: Couldn't find matching GLX visual Couldn't set any OpenGL 800x600 video mode! Could not initialize video: no fallback at start of program! Do not know how to display an error box SDL2 on the other hand works like a charm and it also scales properly when you resize the window (one thing that has annoyed me with the SDL1 version in the past). Signed-off-by: aszlig <aszlig@nix.build>
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@ -1,5 +1,5 @@
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{ stdenv, lib, fetchurl, fetchFromGitHub, pkg-config, libGLU, libGL
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, SDL, SDL_image, libpng, libvorbis, libogg, libmikmod
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, SDL2, libpng, libvorbis, libogg, libmikmod
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, use3DOVideos ? false, requireFile ? null, writeText ? null
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, haskellPackages ? null
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@ -51,7 +51,7 @@ in stdenv.mkDerivation rec {
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};
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nativeBuildInputs = [ pkg-config ];
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buildInputs = [ SDL SDL_image libpng libvorbis libogg libmikmod libGLU libGL ];
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buildInputs = [ SDL2 libpng libvorbis libogg libmikmod libGLU libGL ];
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postUnpack = ''
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mkdir -p uqm-${version}/content/packages
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