wxPython: enable headers
Headers were disabled, probably because they caused a build error: the header files were being copied to the store path of wxwidgets, but it failed with permission denied. With this commit, the header files stay in the wxPython store path. To point the builder of another derivation to the wxPython header files, some tweaking is needed. E.g. for kicad: cmakeFlags = [ "-DCMAKE_CXX_FLAGS=-I${wxPython}/include/wx-3.0" ]
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@ -43,6 +43,9 @@ buildPythonPackage rec {
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# remove wxPython's darwin hack that interference with python-2.7-distutils-C++.patch
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substituteInPlace config.py \
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--replace "distutils.unixccompiler.UnixCCompiler = MyUnixCCompiler" ""
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# set the WXPREFIX to $out instead of the storepath of wxwidgets
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substituteInPlace config.py \
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--replace "WXPREFIX = getWxConfigValue('--prefix')" "WXPREFIX = '$out'"
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# this check is supposed to only return false on older systems running non-framework python
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substituteInPlace src/osx_cocoa/_core_wrap.cpp \
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--replace "return wxPyTestDisplayAvailable();" "return true;"
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@ -62,7 +65,7 @@ buildPythonPackage rec {
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buildPhase = "";
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installPhase = ''
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${python.interpreter} setup.py install WXPORT=${if stdenv.isDarwin then "osx_cocoa" else "gtk2"} NO_HEADERS=1 BUILD_GLCANVAS=${if openglSupport then "1" else "0"} UNICODE=1 --prefix=$out
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${python.interpreter} setup.py install WXPORT=${if stdenv.isDarwin then "osx_cocoa" else "gtk2"} NO_HEADERS=0 BUILD_GLCANVAS=${if openglSupport then "1" else "0"} UNICODE=1 --prefix=$out
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wrapPythonPrograms
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'';
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