assaultcube: init at official master branch , rev = "9f537b0876a39d7686e773040469fbb1417de18b" (#34623)
* assaultcube: init at official git master branch
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@ -258,6 +258,7 @@
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gavin = "Gavin Rogers <gavin@praxeology.co.uk>";
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gebner = "Gabriel Ebner <gebner@gebner.org>";
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geistesk = "Alvar Penning <post@0x21.biz>";
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genesis = "Ronan Bignaux <ronan@aimao.org>";
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georgewhewell = "George Whewell <georgerw@gmail.com>";
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gilligan = "Tobias Pflug <tobias.pflug@gmail.com>";
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giogadi = "Luis G. Torres <lgtorres42@gmail.com>";
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11
pkgs/games/assaultcube/assaultcube-next.patch
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11
pkgs/games/assaultcube/assaultcube-next.patch
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@ -0,0 +1,11 @@
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--- 1.1.0.4/source/src/Makefile
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+++ 1.1.0.4/source/src/Makefile
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@@ -6,7 +6,7 @@
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# found to have been caused by the g++ compiler in the past. This seems to have
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# been fixed now by relaxing the optimization that g++ does, so although we'll
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# continue using clang++ (just in case), you can use g++ if you prefer.
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-CXX=clang++
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+#CXX=clang++
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# Changing this to ACDEBUG=yes will compile a debug version of AssaultCube.
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ACDEBUG=no
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82
pkgs/games/assaultcube/default.nix
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pkgs/games/assaultcube/default.nix
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@ -0,0 +1,82 @@
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{ fetchFromGitHub, stdenv, makeDesktopItem, openal, pkgconfig, libogg,
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libvorbis, SDL, SDL_image, makeWrapper, zlib,
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client ? true, server ? true }:
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with stdenv.lib;
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stdenv.mkDerivation rec {
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# master branch has legacy (1.2.0.2) protocol 1201 and gcc 6 fix.
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pname = "assaultcube";
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version = "01052017";
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name = "${pname}-${version}";
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meta = {
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description = "Fast and fun first-person-shooter based on the Cube fps";
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homepage = http://assault.cubers.net;
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maintainers = [ maintainers.genesis ];
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platforms = platforms.linux; # should work on darwin with a little effort.
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license = stdenv.lib.licenses.zlib;
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};
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src = fetchFromGitHub {
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owner = "assaultcube";
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repo = "AC";
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rev = "9f537b0876a39d7686e773040469fbb1417de18b";
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sha256 = "0nvckn67mmfaa7x3j41xyxjllxqzfx1dxg8pnqsaak3kkzds34pl";
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};
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# ${branch} not accepted as a value ?
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# TODO: write a functional BUNDLED_ENET option and restore it in deps.
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patches = [ ./assaultcube-next.patch ];
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nativeBuildInputs = [ pkgconfig ];
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# add optional for server only ?
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buildInputs = [ makeWrapper openal SDL SDL_image libogg libvorbis zlib ];
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#makeFlags = [ "CXX=g++" ];
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targets = (optionalString server "server") + (optionalString client " client");
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buildPhase = ''
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make -C source/src ${targets}
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'';
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desktop = makeDesktopItem {
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name = "AssaultCube";
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desktopName = "AssaultCube";
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comment = "A multiplayer, first-person shooter game, based on the CUBE engine. Fast, arcade gameplay.";
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genericName = "First-person shooter";
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categories = "Application;Game;ActionGame;Shooter";
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icon = "assaultcube.png";
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exec = "${pname}";
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};
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gamedatadir = "/share/games/${pname}";
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installPhase = ''
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bindir=$out/bin
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mkdir -p $bindir $out/$gamedatadir
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cp -r config packages $out/$gamedatadir
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# install custom script
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substituteAll ${./launcher.sh} $bindir/assaultcube
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chmod +x $bindir/assaultcube
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if (test -e source/src/ac_client) then
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cp source/src/ac_client $bindir
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mkdir -p $out/share/applications
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cp ${desktop}/share/applications/* $out/share/applications
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install -Dpm644 packages/misc/icon.png $out/share/icons/assaultcube.png
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install -Dpm644 packages/misc/icon.png $out/share/pixmaps/assaultcube.png
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fi
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if (test -e source/src/ac_server) then
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cp source/src/ac_server $bindir
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ln -s $bindir/${pname} $bindir/${pname}-server
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fi
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'';
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}
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20
pkgs/games/assaultcube/launcher.sh
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20
pkgs/games/assaultcube/launcher.sh
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@ -0,0 +1,20 @@
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#!@shell@
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# original scripts are very awful
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CUBE_DIR=@out@@gamedatadir@
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case $(basename "$0") in
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assaultcube-server)
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CUBE_OPTIONS="-Cconfig/servercmdline.txt"
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BINARYPATH=@out@/bin/ac_server
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;;
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assaultcube)
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CUBE_OPTIONS="--home=${HOME}/.assaultcube/v1.2next --init"
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BINARYPATH=@out@/bin/ac_client
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;;
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*) echo "$0" is not supported.
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exit 1
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esac
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cd $CUBE_DIR
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exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@"
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@ -18195,6 +18195,8 @@ with pkgs;
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physfs = physfs_2;
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};
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assaultcube = callPackage ../games/assaultcube { };
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astromenace = callPackage ../games/astromenace { };
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atanks = callPackage ../games/atanks {};
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