microsoft_gsl: fix crossSystem build support
cmake needs to be part of nativeBuildInputs, otherwise you get a very unhelpful debugging trace. Signed-off-by: Austin Seipp <aseipp@pobox.com>
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@ -1,5 +1,10 @@
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{ stdenv, fetchgit, cmake }:
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{ stdenv, fetchgit, cmake
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, hostPlatform, buildPlatform
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}:
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let
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nativeBuild = hostPlatform == buildPlatform;
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in
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stdenv.mkDerivation rec {
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name = "microsoft_gsl-${version}";
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version = "2017-02-13";
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@ -10,8 +15,11 @@ stdenv.mkDerivation rec {
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sha256 = "03d17mnx6n175aakin313308q14wzvaa9pd0m1yfk6ckhha4qf35";
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};
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# build phase just runs the unit tests
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buildInputs = [ cmake ];
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# build phase just runs the unit tests, so skip it if
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# we're doing a cross build
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nativeBuildInputs = [ cmake ];
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buildPhase = if nativeBuild then "make" else "true";
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installPhase = ''
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mkdir -p $out/include
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@ -20,9 +28,9 @@ stdenv.mkDerivation rec {
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meta = with stdenv.lib; {
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description = "Functions and types that are suggested for use by the C++ Core Guidelines";
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homepage = https://github.com/Microsoft/GSL;
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license = licenses.mit;
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platforms = platforms.all;
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maintainers = with maintainers; [ xwvvvvwx ];
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homepage = https://github.com/Microsoft/GSL;
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license = licenses.mit;
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platforms = platforms.all;
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maintainers = with maintainers; [ thoughtpolice xwvvvvwx ];
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};
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}
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