chromium: fix GL support by not using the ANGLE GL implementation
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@ -137,6 +137,7 @@ let
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./patches/remove-webp-include-69.patch
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./patches/no-build-timestamps.patch
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./patches/widevine-79.patch
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./patches/dont-use-ANGLE-by-default.patch
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# Unfortunately, chromium regularly breaks on major updates and
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# then needs various patches backported in order to be compiled with GCC.
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# Good sources for such patches and other hints:
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@ -0,0 +1,26 @@
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A field trial currently enables the passthrough command decoder, which causes
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gl_factory.cc to try kGLImplementationEGLANGLE first, which causes Chromium to fail
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to load libGLESv2.so on NixOS. It somehow does not try kGLImplementationDesktopGL,
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and so there is no GL support at all.
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Revert to using the validating command decoder, which prevents gl_factory.cc
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from touching allowed_impls, allowing it to successfully use kGLImplementationDesktopGL.
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diff --git a/ui/gl/gl_utils.cc b/ui/gl/gl_utils.cc
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index 697cbed5fe2d..8419bdb21a2f 100644
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--- a/ui/gl/gl_utils.cc
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+++ b/ui/gl/gl_utils.cc
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@@ -71,9 +71,10 @@ bool UsePassthroughCommandDecoder(const base::CommandLine* command_line) {
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} else if (switch_value == kCmdDecoderValidatingName) {
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return false;
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} else {
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- // Unrecognized or missing switch, use the default.
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- return base::FeatureList::IsEnabled(
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- features::kDefaultPassthroughCommandDecoder);
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+ // Ignore the field trial that enables it; disable it until
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+ // gl_factory.cc kGLImplementationEGLANGLE issues are sorted
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+ // out on NixOS.
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+ return false;
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}
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}
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}
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