unvanquished: use SRI hash format

This commit is contained in:
AndersonTorres 2022-06-08 22:30:32 -03:00
parent 2275593fe8
commit 3f953478be

View File

@ -1,8 +1,34 @@
{ lib, stdenv, fetchzip, fetchFromGitHub, buildFHSUserEnv, makeDesktopItem
, copyDesktopItems, gcc, cmake, gmp , libGL, zlib, ncurses, geoip, lua5
, nettle, curl, SDL2, freetype, glew , openal, libopus, opusfile, libogg
, libvorbis, libjpeg, libwebp, libpng
, cacert, aria2 # to download assets
{ lib
, stdenv
, fetchzip
, fetchFromGitHub
, SDL2
, buildFHSUserEnv
, cmake
, copyDesktopItems
, curl
, freetype
, gcc
, geoip
, glew
, gmp
, libGL
, libjpeg
, libogg
, libopus
, libpng
, libvorbis
, libwebp
, lua5
, makeDesktopItem
, ncurses
, nettle
, openal
, opusfile
, zlib
# to download assets
, aria2
, cacert
}:
let
@ -14,18 +40,21 @@ let
repo = "Unvanquished";
rev = "v${version}";
fetchSubmodules = true;
sha256 = "1fiqn9f6nsh4cfjy7gfsv950hphwi9ca0ddgsjvn77g7yc0arp6c";
sha256 = "sha256-zNysAPPnnWO31K81oFiKHF4IStraveOlYwRqa1yyOLo=";
};
unvanquished-binary-deps = stdenv.mkDerivation rec {
# DISCLAIMER: this is selected binary crap from the NaCl SDK
name = "unvanquished-binary-deps";
version = binary-deps-version;
src = fetchzip {
url = "https://dl.unvanquished.net/deps/linux64-${version}.tar.bz2";
sha256 = "08bpyavbh5lmyprvqqi59gnm8s1fjmlk9f1785wlv7f52d9f9z1p";
sha256 = "sha256-N/zkUhPFnU15QSe4NGmVLmhU7UslYrzz9ZUWuLbydyE=";
};
dontPatchELF = true;
preFixup = ''
# We are not using the autoPatchelfHook, because it would make
# nacl_bootstrap_helper unable to load nacl_loader:
@ -38,7 +67,12 @@ let
fi
done
'';
preCheck = "pnacl/bin/clang -v"; # check it links correctly
preCheck = ''
# check it links correctly
pnacl/bin/clang -v
'';
installPhase = ''
runHook preInstall
@ -51,15 +85,18 @@ let
libstdcpp-preload-for-unvanquished-nacl = stdenv.mkDerivation {
name = "libstdcpp-preload-for-unvanquished-nacl";
propagatedBuildInputs = [ gcc.cc.lib ];
buildCommand = ''
mkdir $out/etc -p
echo ${gcc.cc.lib}/lib/libstdc++.so.6 > $out/etc/ld-nix.so.preload
'';
propagatedBuildInputs = [ gcc.cc.lib ];
};
fhsEnv = buildFHSUserEnv {
name = "unvanquished-fhs-wrapper";
targetPkgs = pkgs: [ libstdcpp-preload-for-unvanquished-nacl ];
};
@ -81,10 +118,14 @@ let
pname = "unvanquished-assets";
inherit version src;
outputHash = "sha256:084jdisb48xyk9agjifn0nlnsdnjgg32si8zd1khsywd0kffplzx";
outputHash = "sha256-/dPr3ASNew1naB9FLcZ70jZtqQXWRflUmr4jsnRskiA=";
outputHashMode = "recursive";
nativeBuildInputs = [ aria2 cacert ];
buildCommand = "bash $src/download-paks --cache=$(pwd) --version=${version} $out";
buildCommand = ''
bash $src/download-paks --cache=$(pwd) --version=${version} $out
'';
};
# this really is the daemon game engine, the game itself is in the assets
@ -98,7 +139,12 @@ in stdenv.mkDerivation rec {
chmod +w -R daemon/external_deps/linux64-${binary-deps-version}/
'';
nativeBuildInputs = [ cmake unvanquished-binary-deps copyDesktopItems ];
nativeBuildInputs = [
cmake
unvanquished-binary-deps
copyDesktopItems
];
buildInputs = [
gmp
libGL
@ -168,17 +214,18 @@ in stdenv.mkDerivation rec {
runHook postInstall
'';
meta = {
platforms = [ "x86_64-linux" ];
homepage = "https://unvanquished.net/";
downloadPage = "https://unvanquished.net/download/";
description = "A fast paced, first person strategy game";
maintainers = with lib.maintainers; [ afontain ];
# don't replace the following lib.licenses.zlib with just "zlib",
# or you would end up with the package instead
license = with lib.licenses; [
mit gpl3Plus lib.licenses.zlib bsd3 # engine
cc-by-sa-25 cc-by-sa-30 cc-by-30 cc-by-sa-40 cc0 # assets
];
maintainers = with lib.maintainers; [ afontain ];
platforms = [ "x86_64-linux" ];
};
}