kobodeluxe: Fix compilation errors.
Didn't build before, builds now.
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commit
38c581db96
@ -9,6 +9,12 @@ stdenv.mkDerivation {
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buildInputs = [ SDL SDL_image];
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prePatch = ''
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sed -e 's/char \*tok/const char \*tok/' -i graphics/window.cpp
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'';
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patches = [ ./glibc29.patch ];
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meta = {
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homepage = http://olofson.net/kobodl/;
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description = "Enhanced version of Akira Higuchi's game XKobo for Un*x systems with X11";
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83
pkgs/games/kobodeluxe/glibc29.patch
Normal file
83
pkgs/games/kobodeluxe/glibc29.patch
Normal file
@ -0,0 +1,83 @@
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--- a/enemies.h
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+++ b/enemies.h
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@@ -70,9 +70,9 @@
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extern const enemy_kind bomb2;
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extern const enemy_kind bombdeto;
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extern const enemy_kind cannon;
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-extern const enemy_kind pipe1;
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+extern const enemy_kind pipeone;
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extern const enemy_kind core;
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-extern const enemy_kind pipe2;
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+extern const enemy_kind pipetwo;
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extern const enemy_kind rock;
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extern const enemy_kind ring;
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extern const enemy_kind enemy_m1;
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@@ -430,7 +430,7 @@
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inline int _enemy::is_pipe()
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{
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- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
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+ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
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}
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--- a/enemy.cpp
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+++ b/enemy.cpp
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@@ -713,7 +713,7 @@
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void _enemy::kill_cannon()
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{
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- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
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+ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_node_explo(x, y);
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release();
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}
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@@ -755,10 +755,10 @@
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void _enemy::kill_core()
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{
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_core_explo(x, y);
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release();
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@@ -851,7 +851,7 @@
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screen.set_map(x1, y1, m ^ a);
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release();
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}
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-const enemy_kind pipe1 = {
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+const enemy_kind pipeone = {
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0,
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&_enemy::make_pipe1,
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&_enemy::move_pipe1,
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@@ -978,19 +978,19 @@
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}
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p ^= a;
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if(p & U_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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if(p & R_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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if(p & D_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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if(p & L_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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manage.add_score(10);
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release();
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}
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-const enemy_kind pipe2 = {
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+const enemy_kind pipetwo = {
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0,
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&_enemy::make_pipe2,
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&_enemy::move_pipe2,
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