xcode: don’t use libstdc++ on iOS
Apple no longer ships with it, so best to avoid forcing it into use.
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@ -7,6 +7,7 @@
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, wrapCCWith
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, buildIosSdk, targetIosSdkPkgs
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, xcode
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, lib
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}:
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let
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@ -48,7 +49,7 @@ rec {
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tr '\n' ' ' < $out/nix-support/cc-cflags > cc-cflags.tmp
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mv cc-cflags.tmp $out/nix-support/cc-cflags
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echo "-target ${targetPlatform.config} -arch ${iosPlatformArch targetPlatform}" >> $out/nix-support/cc-cflags
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echo "-isystem ${sdk}/usr/include -isystem ${sdk}/usr/include/c++/4.2.1/ -stdlib=libstdc++" >> $out/nix-support/cc-cflags
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echo "-isystem ${sdk}/usr/include${lib.optionalString (lib.versionAtLeast "10" sdk.version) " -isystem ${sdk}/usr/include/c++/4.2.1/ -stdlib=libstdc++"}" >> $out/nix-support/cc-cflags
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'' + stdenv.lib.optionalString (sdk.platform == "iPhoneSimulator") ''
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echo "-mios-simulator-version-min=${minSdkVersion}" >> $out/nix-support/cc-cflags
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'' + stdenv.lib.optionalString (sdk.platform == "iPhoneOS") ''
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