ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
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pkgs/games/ldmud/default.nix
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pkgs/games/ldmud/default.nix
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{ lib
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, fetchFromGitHub
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, stdenv
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, autoreconfHook
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, pkg-config
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, bison
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, libiconv
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, pcre
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, libgcrypt
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, json_c
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, libxml2
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, ipv6Support ? false
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, mccpSupport ? false
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, zlib
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, mysqlSupport ? false
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, libmysqlclient
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, postgresSupport ? false
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, postgresql
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, sqliteSupport ? false
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, sqlite
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, tlsSupport ? false
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, openssl
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, pythonSupport ? false
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, python310
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, ...
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}:
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stdenv.mkDerivation rec {
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pname = "ldmud";
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version = "3.6.6";
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src = fetchFromGitHub {
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owner = pname;
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repo = pname;
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rev = version;
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sha256 = "sha256-2TaFt+T9B5Df6KWRQcbhY1E1D6NISb0oqLgyX47f5lI=";
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};
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sourceRoot = "${src.name}/src";
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nativeBuildInputs =
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[ autoreconfHook pkg-config bison libgcrypt pcre json_c libxml2 ]
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++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient
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++ lib.optional postgresSupport postgresql
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++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl
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++ lib.optional pythonSupport python310;
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buildInputs = lib.optionals stdenv.isDarwin [ libiconv ];
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# To support systems without autoconf LD puts its configure.ac in a non-default
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# location and uses a helper script. We skip that script and symlink the .ac
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# file to where the autoreconfHook find it.
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preAutoreconf = ''
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ln -fs ./autoconf/configure.ac ./
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'';
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configureFlags = [
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"--enable-erq=xerq"
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"--enable-filename-spaces"
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"--enable-use-json"
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"--enable-use-xml=xml2"
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(lib.enableFeature ipv6Support "use-ipv6")
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(lib.enableFeature mccpSupport "use-mccp")
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(lib.enableFeature mysqlSupport "use-mysql")
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(lib.enableFeature postgresSupport "use-pgsql")
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(lib.enableFeature sqliteSupport "use-sqlite")
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(lib.enableFeatureAs tlsSupport "use-tls" "ssl")
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(lib.enableFeature pythonSupport "use-python")
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];
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preConfigure = lib.optionalString mysqlSupport ''
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export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql"
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export LDFLAGS="-L${libmysqlclient}/lib/mysql"
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'';
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installTargets = [ "install-driver" "install-utils" "install-headers" ];
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postInstall = ''
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mkdir -p "$out/share/"
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cp -v ../COPYRIGHT $out/share/
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'';
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meta = with lib; {
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description = "A gamedriver for LPMuds including a LPC compiler, interpreter and runtime";
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homepage = "https://ldmud.eu";
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changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY";
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longDescription = ''
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LDMud started as a project to clean up and modernize Amylaar's LPMud
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gamedriver. Primary goals are full documentation, a commented source body
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and out-of-the-box support for the major mudlibs, of which the commented
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source body has been pretty much completed. During the course of work
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a lot of bug fixes and improvements found their way into the driver - much
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more than originally expected, and definitely enough to make LDMud
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a driver in its own right.
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'';
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# See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT
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license = licenses.unfreeRedistributable;
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platforms = with platforms; linux ++ darwin;
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maintainers = with maintainers; [ cpu ];
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};
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}
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@ -33247,6 +33247,18 @@ with pkgs;
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koules = callPackage ../games/koules { };
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ldmud = callPackage ../games/ldmud { };
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ldmud-full = callPackage ../games/ldmud {
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ipv6Support = true;
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mccpSupport = true;
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mysqlSupport = true;
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postgresSupport = true;
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sqliteSupport = true;
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tlsSupport = true;
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pythonSupport = true;
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};
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leela-zero = libsForQt5.callPackage ../games/leela-zero { };
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legendary-gl = python38Packages.callPackage ../games/legendary-gl { };
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