ldmud: init at 3.6.6

LDMud is a game engine for text based multi-user dungeon games (MUDs),
in the "LP" heritage. In essence it is a virtual machine that allows
developers to implement MUD games ("mudlibs" in LD parlance) using the
LPC programming language.

In the project's own words:
> This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter
> and runtime environment.)
>
> LDMud started as a project to clean up and modernize Amylaar's LPMud
> gamedriver. Primary goals are full documentation, a commented source
> body and out-of-the-box support for the major mudlibs, of which the
> commented source body has been pretty much completed. During the course
> of work a lot of bug fixes and improvements found their way into the
> driver - much more than originally expected, and definitely enough to
> make LDMud a driver in its own right.

For nixpkgs the new LDMud addition is largely a standard derivation for
an autoreconf/automake based project. Some small tweaks are required to
get everything lined up between the Nix environment and the LDMud build
system.

The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside
other MUD-related projects in the games category (e.g. `mudlet`,
`blightmud`).

LD offers a variety of optional features, some of which require heavier
dependencies (e.g. MySQL/Postgres client libraries). To support both
a minimal default build equal to what one gets using the upstream build
with no customization, and to also support a more useful fully featured
build, the LDMud derivation is added to `all-packages.nix` twice:

1. the `ldmud` attribute builds the minimal default configuration (just
   the optional gcrypt and pcre options enabled, matching upstream).
2. the `ldmud-full` attribute builds LDMud with all of the optional
   features enabled (database support, Python support, TLS support,
   etc).
This commit is contained in:
Daniel McCarney 2022-09-10 09:59:53 -04:00
parent 8a593acea8
commit 0650000314
2 changed files with 112 additions and 0 deletions

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@ -0,0 +1,100 @@
{ lib
, fetchFromGitHub
, stdenv
, autoreconfHook
, pkg-config
, bison
, libiconv
, pcre
, libgcrypt
, json_c
, libxml2
, ipv6Support ? false
, mccpSupport ? false
, zlib
, mysqlSupport ? false
, libmysqlclient
, postgresSupport ? false
, postgresql
, sqliteSupport ? false
, sqlite
, tlsSupport ? false
, openssl
, pythonSupport ? false
, python310
, ...
}:
stdenv.mkDerivation rec {
pname = "ldmud";
version = "3.6.6";
src = fetchFromGitHub {
owner = pname;
repo = pname;
rev = version;
sha256 = "sha256-2TaFt+T9B5Df6KWRQcbhY1E1D6NISb0oqLgyX47f5lI=";
};
sourceRoot = "${src.name}/src";
nativeBuildInputs =
[ autoreconfHook pkg-config bison libgcrypt pcre json_c libxml2 ]
++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient
++ lib.optional postgresSupport postgresql
++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl
++ lib.optional pythonSupport python310;
buildInputs = lib.optionals stdenv.isDarwin [ libiconv ];
# To support systems without autoconf LD puts its configure.ac in a non-default
# location and uses a helper script. We skip that script and symlink the .ac
# file to where the autoreconfHook find it.
preAutoreconf = ''
ln -fs ./autoconf/configure.ac ./
'';
configureFlags = [
"--enable-erq=xerq"
"--enable-filename-spaces"
"--enable-use-json"
"--enable-use-xml=xml2"
(lib.enableFeature ipv6Support "use-ipv6")
(lib.enableFeature mccpSupport "use-mccp")
(lib.enableFeature mysqlSupport "use-mysql")
(lib.enableFeature postgresSupport "use-pgsql")
(lib.enableFeature sqliteSupport "use-sqlite")
(lib.enableFeatureAs tlsSupport "use-tls" "ssl")
(lib.enableFeature pythonSupport "use-python")
];
preConfigure = lib.optionalString mysqlSupport ''
export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql"
export LDFLAGS="-L${libmysqlclient}/lib/mysql"
'';
installTargets = [ "install-driver" "install-utils" "install-headers" ];
postInstall = ''
mkdir -p "$out/share/"
cp -v ../COPYRIGHT $out/share/
'';
meta = with lib; {
description = "A gamedriver for LPMuds including a LPC compiler, interpreter and runtime";
homepage = "https://ldmud.eu";
changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY";
longDescription = ''
LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source body
and out-of-the-box support for the major mudlibs, of which the commented
source body has been pretty much completed. During the course of work
a lot of bug fixes and improvements found their way into the driver - much
more than originally expected, and definitely enough to make LDMud
a driver in its own right.
'';
# See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT
license = licenses.unfreeRedistributable;
platforms = with platforms; linux ++ darwin;
maintainers = with maintainers; [ cpu ];
};
}

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@ -33247,6 +33247,18 @@ with pkgs;
koules = callPackage ../games/koules { };
ldmud = callPackage ../games/ldmud { };
ldmud-full = callPackage ../games/ldmud {
ipv6Support = true;
mccpSupport = true;
mysqlSupport = true;
postgresSupport = true;
sqliteSupport = true;
tlsSupport = true;
pythonSupport = true;
};
leela-zero = libsForQt5.callPackage ../games/leela-zero { };
legendary-gl = python38Packages.callPackage ../games/legendary-gl { };