impressive: fixes and improvements
- Fix finding SDL (would previously fail unless gcc was in environment) - Use ghostscript rather than xpdf for rendering as it has a slightly smaller closure - Fix broken link for reasoning behind name change - Add self to maintainers - Add reference to DejaVu fonts so it can always find the OSD fonts - Install manpage into correct location
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@ -1,12 +1,12 @@
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{ fetchurl, stdenv, python2Packages, makeWrapper, lib
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, xpdf, mesa, SDL, freeglut }:
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{ fetchurl, stdenv, python2, makeWrapper, lib
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, mesa, SDL, freeglut, ghostscript, pdftk, dejavu_fonts }:
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let
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inherit (python2Packages) python pyopengl pygame setuptools pillow;
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version = "0.11.1";
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pythonEnv = python2.withPackages (ps: with ps; [pyopengl pygame pillow]);
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in stdenv.mkDerivation {
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# This project was formerly known as KeyJNote.
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# See http://keyj.s2000.ws/?p=77 for details.
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# See http://keyj.emphy.de/apple-lawsuit/ for details.
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name = "impressive-${version}";
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@ -15,37 +15,26 @@ in stdenv.mkDerivation {
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sha256 = "0b3rmy6acp2vmf5nill3aknxvr9a5aawk1vnphkah61anxp62gsr";
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};
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# Note: We need to have `setuptools' in the path to be able to use
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# PyOpenGL.
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buildInputs = [ makeWrapper xpdf pillow pyopengl pygame ];
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buildInputs = [ makeWrapper pythonEnv ];
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configurePhase = ''
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# Let's fail at build time if the library we're substituting in doesn't
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# exist/isn't marked as executable
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test -x ${SDL}/lib/libSDL.so
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sed -i "impressive.py" \
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-e 's|^#!/usr/bin/env.*$|#!${python}/bin/python|g'
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-e '/^__website__/a SDL_LIBRARY = "${SDL}/lib/libSDL.so"' \
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-e 's/sdl = CDLL.*/sdl = CDLL(SDL_LIBRARY)/' \
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-e 's^FontPath =.*/usr/.*$^FontPath = ["${dejavu_fonts}/share/fonts", ""]^'
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'';
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installPhase = ''
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mkdir -p "$out/bin" "$out/share/doc/impressive"
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mkdir -p "$out/bin" "$out/share/doc/impressive" "$out/share/man/man1"
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mv impressive.py "$out/bin/impressive"
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mv * "$out/share/doc/impressive"
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mv impressive.1 "$out/share/man/man1"
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mv changelog.txt impressive.html license.txt "$out/share/doc/impressive"
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# XXX: We have to reiterate PyOpenGL's dependencies here.
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#
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# `setuptools' must be in the Python path as it's used by
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# PyOpenGL.
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#
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# We set $LIBRARY_PATH (no `LD_'!) so that ctypes can find
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# `libGL.so', which it does by running `gcc', which in turn
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# honors $LIBRARY_PATH. See
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# http://python.net/crew/theller/ctypes/reference.html#id1 .
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wrapProgram "$out/bin/impressive" \
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--prefix PATH ":" "${xpdf}/bin" \
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--prefix PYTHONPATH ":" \
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${lib.concatStringsSep ":"
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(map (path:
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path + "/lib/${python.libPrefix}/site-packages")
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[ pillow pyopengl pygame setuptools ])} \
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--prefix LIBRARY_PATH ":" "${lib.makeLibraryPath [ mesa freeglut SDL ]}"
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--prefix PATH ":" "${ghostscript}/bin:${pdftk}/bin"
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'';
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meta = {
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@ -73,7 +62,7 @@ in stdenv.mkDerivation {
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license = stdenv.lib.licenses.gpl2;
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maintainers = [ ];
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maintainers = with lib.maintainers; [ lheckemann ];
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platforms = stdenv.lib.platforms.mesaPlatforms;
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};
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}
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