2019-11-10 16:44:34 +00:00
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{ stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut
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2019-03-27 21:26:54 +00:00
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, Cocoa, OpenGL
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}:
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2019-08-13 22:52:01 +01:00
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stdenv.mkDerivation {
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2019-08-15 13:41:18 +01:00
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pname = "bullet";
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2019-03-27 21:26:54 +00:00
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version = "2019-03-27";
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src = fetchFromGitHub {
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owner = "olegklimov";
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repo = "bullet3";
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# roboschool needs the HEAD of a specific branch of this fork, see
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# https://github.com/openai/roboschool/issues/126#issuecomment-421643980
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# https://github.com/openai/roboschool/pull/62
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# https://github.com/openai/roboschool/issues/124
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rev = "3687507ddc04a15de2c5db1e349ada3f2b34b3d6";
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sha256 = "1wd7vj9136dl7lfb8ll0rc2fdl723y3ls9ipp7657yfl2xrqhvkb";
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};
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nativeBuildInputs = [ cmake ];
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2019-11-10 16:44:34 +00:00
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buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
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2019-03-27 21:26:54 +00:00
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++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
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patches = [ ./gwen-narrowing.patch ];
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postPatch = stdenv.lib.optionalString stdenv.isDarwin ''
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sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
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sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
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'';
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cmakeFlags = [
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"-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DINSTALL_EXTRA_LIBS=ON"
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] ++ stdenv.lib.optionals stdenv.isDarwin [
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"-DOPENGL_FOUND=true"
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"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
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"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
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"-DBUILD_BULLET2_DEMOS=OFF"
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"-DBUILD_UNIT_TESTS=OFF"
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];
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "A professional free 3D Game Multiphysics Library";
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longDescription = ''
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Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
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'';
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2020-04-01 02:11:51 +01:00
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homepage = "http://bulletphysics.org";
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2019-03-27 21:26:54 +00:00
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license = licenses.zlib;
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platforms = platforms.unix;
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};
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}
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