2020-01-04 14:23:47 +00:00
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{ stdenv, fetchFromGitHub, fetchpatch, cmake }:
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2016-10-20 14:36:59 +01:00
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2020-07-14 20:41:09 +01:00
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stdenv.mkDerivation rec {
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2019-08-15 13:41:18 +01:00
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pname = "flatbuffers";
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2020-07-14 20:41:09 +01:00
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version = "1.12.0";
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2016-10-20 14:36:59 +01:00
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src = fetchFromGitHub {
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owner = "google";
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repo = "flatbuffers";
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rev = "v${version}";
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2020-07-14 20:41:09 +01:00
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sha256 = "0f7xd66vc1lzjbn7jzd5kyqrgxpsfxi4zc7iymhb5xrwyxipjl1g";
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2016-10-20 14:36:59 +01:00
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};
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2018-10-20 14:33:09 +01:00
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preConfigure = stdenv.lib.optional stdenv.buildPlatform.isDarwin ''
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rm BUILD
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'';
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nativeBuildInputs = [ cmake ];
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2016-10-20 14:36:59 +01:00
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enableParallelBuilding = true;
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2020-04-02 03:30:57 +01:00
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cmakeFlags = [ "-DFLATBUFFERS_BUILD_TESTS=${if doCheck then "ON" else "OFF"}" ];
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doCheck = stdenv.hostPlatform == stdenv.buildPlatform;
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2018-10-20 14:33:09 +01:00
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checkTarget = "test";
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2016-10-20 14:36:59 +01:00
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meta = {
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description = "Memory Efficient Serialization Library.";
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longDescription = ''
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FlatBuffers is an efficient cross platform serialization library for
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games and other memory constrained apps. It allows you to directly
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access serialized data without unpacking/parsing it first, while still
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having great forwards/backwards compatibility.
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'';
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maintainers = [ stdenv.lib.maintainers.teh ];
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license = stdenv.lib.licenses.asl20;
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platforms = stdenv.lib.platforms.unix;
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2020-04-01 02:11:51 +01:00
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homepage = "https://google.github.io/flatbuffers/";
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2016-10-20 14:36:59 +01:00
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};
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2020-07-14 20:41:09 +01:00
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}
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