2019-11-10 16:44:34 +00:00
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{ stdenv, fetchFromBitbucket, pkgconfig, SDL2, libGLU, libGL, openal, luajit,
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2016-02-14 21:14:00 +00:00
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libdevil, freetype, physfs, libmodplug, mpg123, libvorbis, libogg,
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libtheora, which, autoconf, automake, libtool
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}:
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let
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pname = "love";
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2017-02-13 11:49:08 +00:00
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version = "0.10.2";
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2016-02-14 21:14:00 +00:00
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in
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2019-08-13 22:52:01 +01:00
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stdenv.mkDerivation {
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2016-02-14 21:14:00 +00:00
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name = "${pname}-${version}";
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src = fetchFromBitbucket {
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owner = "rude";
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repo = "love";
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2019-09-09 00:38:31 +01:00
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rev = version;
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2017-02-13 11:49:08 +00:00
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sha256 = "19yfmlcx6w8yi4ndm5lni8lrsvnn77bxw5py0dc293nzzlaqa9ym";
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2016-02-14 21:14:00 +00:00
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};
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2017-09-14 20:24:37 +01:00
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nativeBuildInputs = [ pkgconfig ];
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2016-02-14 21:14:00 +00:00
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buildInputs = [
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2019-11-10 16:44:34 +00:00
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SDL2 libGLU libGL openal luajit libdevil freetype physfs libmodplug mpg123
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2016-02-14 21:14:00 +00:00
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libvorbis libogg libtheora autoconf which libtool automake
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];
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preConfigure = "$shell ./platform/unix/automagic";
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configureFlags = [
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"--with-lua=luajit"
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];
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2019-10-30 00:12:09 +00:00
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NIX_CFLAGS_COMPILE = "-DluaL_reg=luaL_Reg"; # needed since luajit-2.1.0-beta3
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2017-05-02 12:47:36 +01:00
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2016-02-14 21:14:00 +00:00
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meta = {
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2017-08-01 21:03:30 +01:00
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homepage = http://love2d.org;
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2016-02-14 21:14:00 +00:00
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description = "A Lua-based 2D game engine/scripting language";
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license = stdenv.lib.licenses.zlib;
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platforms = stdenv.lib.platforms.linux;
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maintainers = [ stdenv.lib.maintainers.raskin ];
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};
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}
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