nixpkgs/pkgs/development/libraries/yojimbo/default.nix

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{ stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls }:
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stdenv.mkDerivation {
pname = "yojimbo";
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version = "1.1";
src = fetchFromGitHub {
owner = "networkprotocol";
repo = "yojimbo";
rev = "e02219c102d9b440290539036992d77608eab3b0";
sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr";
fetchSubmodules = true;
};
nativeBuildInputs = [ premake5 doxygen ];
propagatedBuildInputs = [ libsodium mbedtls ];
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postBuild = ''
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premake5 docs
'';
installPhase = ''
install -Dm555 -t $out/lib bin/libyojimbo.a
install -Dm444 -t $out/include yojimbo.h
mkdir -p $out/share/doc/yojimbo
cp -r docs/html $out/share/doc/yojimbo
'';
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doCheck = true;
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meta = with stdenv.lib; {
description = "A network library for client/server games with dedicated servers";
longDescription = ''
yojimbo is a network library for client/server games with dedicated servers.
It's designed around the networking requirements of competitive multiplayer games like first person shooters.
As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
'';
homepage = "https://github.com/networkprotocol/yojimbo";
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license = licenses.bsd3;
platforms = platforms.x86_64;
maintainers = with maintainers; [ paddygord ];
};
}