2018-06-19 08:12:41 +01:00
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{ stdenv, fetchFromGitHub, fetchpatch, makeDesktopItem, makeWrapper, pkgconfig
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, cmake, epoxy, libzip, ffmpeg, imagemagick, SDL2, qtbase, qtmultimedia, libedit
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, qttools, minizip }:
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2015-08-18 02:00:33 +01:00
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2018-06-19 08:12:41 +01:00
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let
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desktopItem = makeDesktopItem {
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name = "mgba";
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exec = "mgba-qt";
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icon = "mgba";
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comment = "A Game Boy Advance Emulator";
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desktopName = "mgba";
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genericName = "Game Boy Advance Emulator";
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categories = "Game;Emulator;";
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startupNotify = "false";
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};
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in stdenv.mkDerivation rec {
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2016-10-08 21:41:03 +01:00
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name = "mgba-${version}";
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2018-06-16 04:23:12 +01:00
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version = "0.6.3";
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2016-04-13 19:55:33 +01:00
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2016-10-08 21:41:03 +01:00
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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2018-06-16 04:23:12 +01:00
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sha256 = "0m1pkxa6i94gq95cankv390wsbp88b3x41c7hf415rp9rkfq25vk";
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2015-08-18 02:00:33 +01:00
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};
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2018-06-16 04:23:12 +01:00
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enableParallelBuilding = true;
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2018-06-19 08:12:41 +01:00
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nativeBuildInputs = [ makeWrapper pkgconfig cmake ];
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2018-01-01 20:07:59 +00:00
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2018-06-16 04:23:12 +01:00
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buildInputs = [
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libzip epoxy ffmpeg imagemagick SDL2 qtbase qtmultimedia libedit minizip
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qttools
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2018-01-01 20:07:59 +00:00
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];
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2018-06-16 04:23:12 +01:00
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patches = [(fetchpatch {
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url = "https://github.com/mgba-emu/mgba/commit/7f41dd354176b720c8e3310553c6b772278b9dca.patch";
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sha256 = "0j334v8wf594kg8s1hngmh58wv1pi003z8avy6fjhj5qpjmbbavh";
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})];
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2018-06-19 08:12:41 +01:00
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postInstall = ''
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cp -r ${desktopItem}/share/applications $out/share
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wrapProgram $out/bin/mgba-qt --suffix QT_PLUGIN_PATH : \
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${qtbase.bin}/${qtbase.qtPluginPrefix}
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'';
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2015-12-16 01:29:31 +00:00
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meta = with stdenv.lib; {
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homepage = https://mgba.io;
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2015-08-18 02:00:33 +01:00
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description = "A modern GBA emulator with a focus on accuracy";
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2018-06-16 04:23:12 +01:00
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2015-12-16 01:29:31 +00:00
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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2018-06-16 04:23:12 +01:00
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2015-12-16 01:29:31 +00:00
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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2018-06-16 04:23:12 +01:00
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platforms = platforms.linux;
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2015-08-18 02:00:33 +01:00
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};
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}
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