nixpkgs/pkgs/development/libraries/bullet/default.nix

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{ stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut
, Cocoa, OpenGL
}:
stdenv.mkDerivation rec {
pname = "bullet";
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version = "2.87";
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src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
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sha256 = "1msp7w3563vb43w70myjmqsdb97kna54dcfa7yvi9l3bvamb92w3";
};
nativeBuildInputs = [ cmake ];
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buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
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patches = [ ./gwen-narrowing.patch ];
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postPatch = stdenv.lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
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cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ stdenv.lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
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];
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enableParallelBuilding = true;
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NIX_CFLAGS_COMPILE = stdenv.lib.optionalString stdenv.cc.isClang
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
meta = with stdenv.lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
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detection, soft body and rigid body dynamics.
'';
homepage = http://bulletphysics.org;
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}