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{ stdenv , fetchurl , pkgconfig , perl , texinfo , yasm
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, alsaLib , bzip2 , fontconfig , freetype , gnutls , libiconv , lame , libass , libogg
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, libtheora , libva , libvorbis , libvpx , lzma , libpulseaudio , soxr
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, x264 , x265 , xvidcore , zlib , libopus
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, hostPlatform
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, openglSupport ? false , libGLU_combined ? null
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# Build options
, runtimeCpuDetectBuild ? true # Detect CPU capabilities at runtime
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, multithreadBuild ? true # Multithreading via pthreads/win32 threads
treewide: isArm -> isAarch32
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
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, sdlSupport ? ! stdenv . isAarch32 , SDL ? null , SDL2 ? null
, vdpauSupport ? ! stdenv . isAarch32 , libvdpau ? null
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# Developer options
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, debugDeveloper ? false
, optimizationsDeveloper ? true
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, extraWarningsDeveloper ? false
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# Darwin frameworks
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, Cocoa , darwinFrameworks ? [ Cocoa ]
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# Inherit generics
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, branch , sha256 , version , patches ? [ ] , . . .
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} :
/* M a i n t a i n e r n o t e s :
*
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* THIS IS A MINIMAL BUILD OF FFMPEG , do not include dependencies unless
* a build that depends on ffmpeg requires them to be compiled into ffmpeg ,
* see ` ffmpeg-full' for an ffmpeg build with all features included .
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*
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* Need fixes to support Darwin :
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* pulseaudio
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*
* Known issues :
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* 0 .6 - fails to compile ( unresolved ) ( so far , only disabling a number of
* features works , but that is not a feasible solution )
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* 0 .6 .90 - mmx : compile errors ( fix : disable for 0 .6 . 9 0 - rc0 )
* 1 .1 - libsoxr : compile error ( fix : disable for 1 .1 )
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* Support was initially added in 1 .1 before soxr api change , fix
* would probably be to add soxr-1 .0
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* ALL - Cross-compiling will disable features not present on host OS
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* ( e . g . dxva2 support [ DirectX ] will not be enabled unless natively
* compiled on Cygwin )
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*
* /
let
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inherit ( stdenv ) isDarwin isFreeBSD isLinux isAarch32 ;
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inherit ( stdenv . lib ) optional optionals enableFeature ;
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cmpVer = builtins . compareVersions ;
reqMin = requiredVersion : ( cmpVer requiredVersion branch != 1 ) ;
reqMatch = requiredVersion : ( cmpVer requiredVersion branch == 0 ) ;
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ifMinVer = minVer : flag : if reqMin minVer then flag else null ;
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# Version specific fix
verFix = withoutFix : fixVer : withFix : if reqMatch fixVer then withFix else withoutFix ;
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# Disable dependency that needs fixes before it will work on Darwin or Arm
treewide: isArm -> isAarch32
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
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disDarwinOrArmFix = origArg : minVer : fixArg : if ( ( isDarwin || isAarch32 ) && reqMin minVer ) then fixArg else origArg ;
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treewide: isArm -> isAarch32
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
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vaapiSupport = reqMin " 0 . 6 " && ( ( isLinux || isFreeBSD ) && ! isAarch32 ) ;
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vpxSupport = reqMin " 0 . 6 " && ! isAarch32 ;
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in
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assert openglSupport -> libGLU_combined != null ;
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stdenv . mkDerivation rec {
name = " f f m p e g - ${ version } " ;
inherit version ;
src = fetchurl {
url = " h t t p s : / / w w w . f f m p e g . o r g / r e l e a s e s / ${ name } . t a r . b z 2 " ;
inherit sha256 ;
} ;
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postPatch = '' p a t c h S h e b a n g s . '' ;
inherit patches ;
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outputs = [ " b i n " " d e v " " o u t " " m a n " ]
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++ optional ( reqMin " 1 . 0 " ) " d o c " ; # just dev-doc
setOutputFlags = false ; # doesn't accept all and stores configureFlags in libs!
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configurePlatforms = [ ] ;
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configureFlags = [
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" - - a r c h = ${ hostPlatform . parsed . cpu . name } "
" - - t a r g e t _ o s = ${ hostPlatform . parsed . kernel . name } "
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# License
" - - e n a b l e - g p l "
" - - e n a b l e - v e r s i o n 3 "
# Build flags
" - - e n a b l e - s h a r e d "
" - - d i s a b l e - s t a t i c "
( ifMinVer " 0 . 6 " " - - e n a b l e - p i c " )
( enableFeature runtimeCpuDetectBuild " r u n t i m e - c p u d e t e c t " )
" - - e n a b l e - h a r d c o d e d - t a b l e s "
( if multithreadBuild then (
if stdenv . isCygwin then
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" - - d i s a b l e - p t h r e a d s - - e n a b l e - w 3 2 t h r e a d s "
else # Use POSIX threads by default
" - - e n a b l e - p t h r e a d s - - d i s a b l e - w 3 2 t h r e a d s " )
else
" - - d i s a b l e - p t h r e a d s - - d i s a b l e - w 3 2 t h r e a d s " )
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( ifMinVer " 0 . 9 " " - - d i s a b l e - o s 2 t h r e a d s " ) # We don't support OS/2
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" - - e n a b l e - n e t w o r k "
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( ifMinVer " 2 . 4 " " - - e n a b l e - p i x e l u t i l s " )
# Executables
" - - e n a b l e - f f m p e g "
" - - d i s a b l e - f f p l a y "
( ifMinVer " 0 . 6 " " - - e n a b l e - f f p r o b e " )
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( if reqMin " 4 " then null else " - - d i s a b l e - f f s e r v e r " )
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# Libraries
( ifMinVer " 0 . 6 " " - - e n a b l e - a v c o d e c " )
( ifMinVer " 0 . 6 " " - - e n a b l e - a v d e v i c e " )
" - - e n a b l e - a v f i l t e r "
( ifMinVer " 0 . 6 " " - - e n a b l e - a v f o r m a t " )
( ifMinVer " 1 . 0 " " - - e n a b l e - a v r e s a m p l e " )
( ifMinVer " 1 . 1 " " - - e n a b l e - a v u t i l " )
" - - e n a b l e - p o s t p r o c "
( ifMinVer " 0 . 9 " " - - e n a b l e - s w r e s a m p l e " )
" - - e n a b l e - s w s c a l e "
# Docs
( ifMinVer " 0 . 6 " " - - d i s a b l e - d o c " )
# External Libraries
" - - e n a b l e - b z l i b "
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" - - e n a b l e - g n u t l s "
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( ifMinVer " 1 . 0 " " - - e n a b l e - f o n t c o n f i g " )
( ifMinVer " 0 . 7 " " - - e n a b l e - l i b f r e e t y p e " )
" - - e n a b l e - l i b m p 3 l a m e "
( ifMinVer " 1 . 2 " " - - e n a b l e - i c o n v " )
" - - e n a b l e - l i b t h e o r a "
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( ifMinVer " 0 . 6 " ( enableFeature vaapiSupport " v a a p i " ) )
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" - - e n a b l e - v d p a u "
" - - e n a b l e - l i b v o r b i s "
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( ifMinVer " 0 . 6 " ( enableFeature vpxSupport " l i b v p x " ) )
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( ifMinVer " 2 . 4 " " - - e n a b l e - l z m a " )
( ifMinVer " 2 . 2 " ( enableFeature openglSupport " o p e n g l " ) )
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( disDarwinOrArmFix ( ifMinVer " 0 . 9 " " - - e n a b l e - l i b p u l s e " ) " 0 . 9 " " - - d i s a b l e - l i b p u l s e " )
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( ifMinVer " 2 . 5 " ( if sdlSupport && reqMin " 3 . 2 " then " - - e n a b l e - s d l 2 " else if sdlSupport then " - - e n a b l e - s d l " else null ) ) # autodetected before 2.5, SDL1 support removed in 3.2 for SDL2
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( ifMinVer " 1 . 2 " " - - e n a b l e - l i b s o x r " )
" - - e n a b l e - l i b x 2 6 4 "
" - - e n a b l e - l i b x v i d "
" - - e n a b l e - z l i b "
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( ifMinVer " 2 . 8 " " - - e n a b l e - l i b o p u s " )
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( ifMinVer " 2 . 8 " " - - e n a b l e - l i b x 2 6 5 " )
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# Developer flags
( enableFeature debugDeveloper " d e b u g " )
( enableFeature optimizationsDeveloper " o p t i m i z a t i o n s " )
( enableFeature extraWarningsDeveloper " e x t r a - w a r n i n g s " )
" - - d i s a b l e - s t r i p p i n g "
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# Disable mmx support for 0.6.90
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( verFix null " 0 . 6 . 9 0 " " - - d i s a b l e - m m x " )
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] ++ optionals ( stdenv . hostPlatform != stdenv . buildPlatform ) [
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" - - c r o s s - p r e f i x = ${ stdenv . cc . targetPrefix } "
" - - e n a b l e - c r o s s - c o m p i l e "
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] ++ optional stdenv . cc . isClang " - - c c = c l a n g " ;
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nativeBuildInputs = [ perl pkgconfig texinfo yasm ] ;
buildInputs = [
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bzip2 fontconfig freetype gnutls libiconv lame libass libogg libtheora
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libvdpau libvorbis lzma soxr x264 x265 xvidcore zlib libopus
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] ++ optional openglSupport libGLU_combined
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++ optional vpxSupport libvpx
++ optionals ( ! isDarwin && ! isAarch32 ) [ libpulseaudio ] # Need to be fixed on Darwin and ARM
treewide: isArm -> isAarch32
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
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++ optional ( ( isLinux || isFreeBSD ) && ! isAarch32 ) libva
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++ optional isLinux alsaLib
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++ optionals isDarwin darwinFrameworks
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++ optional vdpauSupport libvdpau
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++ optional sdlSupport ( if reqMin " 3 . 2 " then SDL2 else SDL ) ;
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enableParallelBuilding = true ;
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doCheck = false ; # fails
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# ffmpeg 3+ generates pkg-config (.pc) files that don't have the
# form automatically handled by the multiple-outputs hooks.
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postFixup = ''
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moveToOutput bin " $ b i n "
moveToOutput share/ffmpeg/examples " $ d o c "
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for pc in '' ${ ! outputDev } / l i b / p k g c o n f i g / * . p c ; d o
substituteInPlace $ pc \
- - replace " i n c l u d e d i r = $ o u t " " i n c l u d e d i r = ' ' ${ ! outputInclude } "
done
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'' ;
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installFlags = [ " i n s t a l l - m a n " ] ;
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passthru = {
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inherit vaapiSupport vdpauSupport ;
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} ;
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meta = with stdenv . lib ; {
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description = " A c o m p l e t e , c r o s s - p l a t f o r m s o l u t i o n t o r e c o r d , c o n v e r t a n d s t r e a m a u d i o a n d v i d e o " ;
homepage = http://www.ffmpeg.org/ ;
longDescription = ''
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FFmpeg is the leading multimedia framework , able to decode , encode , transcode ,
mux , demux , stream , filter and play pretty much anything that humans and machines
have created . It supports the most obscure ancient formats up to the cutting edge .
No matter if they were designed by some standards committee , the community or
a corporation .
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'' ;
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license = licenses . gpl3 ;
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platforms = platforms . all ;
maintainers = with maintainers ; [ codyopel fuuzetsu ] ;
inherit branch ;
} ;
}