nixpkgs/pkgs/games/quakespasm/default.nix

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{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
stdenv.mkDerivation rec {
name = "quakespasm-${version}";
majorVersion = "0.92";
version = "${majorVersion}.1";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100";
};
sourceRoot = "${name}/Quake";
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buildInputs = [
gzip SDL libvorbis libmad
];
buildFlags = [ "DO_USERDIRS=1" ];
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preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
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enableParallelBuilding = true;
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meta = {
description = "An engine for iD software's Quake";
homepage = http://quakespasm.sourceforge.net/;
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longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
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and smoother mouse input - though no CD support.
'';
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platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.m3tti ];
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};
}