2014-05-03 15:28:21 +01:00
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# For a 64bit + 32bit system the LD_LIBRARY_PATH must contain both the 32bit and 64bit primus
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# libraries. Providing a different primusrun for each architecture will not work as expected. EG:
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# Using steam under wine can involve both 32bit and 64bit process. All of which inherit the
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# same LD_LIBRARY_PATH.
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# Other distributions do the same.
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{ stdenv
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, primusLib
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, writeScript
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, primusLib_i686 ? null
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}:
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with stdenv.lib;
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let
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version = "1.0.0748176";
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ldPath = makeLibraryPath ([primusLib] ++ optional (primusLib_i686 != null) primusLib_i686);
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primusrun = writeScript "primusrun"
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''
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export LD_LIBRARY_PATH=${ldPath}:\$LD_LIBRARY_PATH
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# see: https://github.com/amonakov/primus/issues/138
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# On my system, as of 3.16.6, the intel driver dies when the pixel buffers try to read from the
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# source memory directly. Setting PRIMUS_UPLOAD causes an indirection through textures which
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# avoids this issue.
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export PRIMUS_UPLOAD=1
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exec "$@"
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'';
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in
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stdenv.mkDerivation {
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name = "primus-${version}";
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builder = writeScript "builder"
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''
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source $stdenv/setup
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mkdir -p $out/bin
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cp ${primusrun} $out/bin/primusrun
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'';
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meta = {
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homepage = https://github.com/amonakov/primus;
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description = "Faster OpenGL offloading for Bumblebee";
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2014-12-20 20:53:19 +00:00
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maintainers = maintainers.coconnor;
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2014-05-03 15:28:21 +01:00
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};
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}
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