2018-06-27 04:13:06 +01:00
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{ stdenv, fetchFromGitHub, cmake, python }:
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# Like many google projects, shaderc doesn't gracefully support separately compiled dependencies, so we can't easily use
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# the versions of glslang and spirv-tools used by vulkan-loader. Exact revisions are taken from
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# https://github.com/google/shaderc/blob/known-good/known_good.json
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2016-09-18 06:44:07 +01:00
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2018-06-27 04:13:06 +01:00
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# Future work: extract and fetch all revisions automatically based on a revision of shaderc's known-good branch.
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let
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glslang = fetchFromGitHub {
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owner = "KhronosGroup";
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repo = "glslang";
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rev = "32d3ec319909fcad0b2b308fe1635198773e8316";
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sha256 = "1kmgjv5kbrjy6azpgwnjcn3cj8vg5i8hnyk3m969sc0gq2j1rbjj";
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};
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spirv-tools = fetchFromGitHub {
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owner = "KhronosGroup";
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repo = "SPIRV-Tools";
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rev = "fe2fbee294a8ad4434f828a8b4d99eafe9aac88c";
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sha256 = "03rq4ypwqnz34n8ip85n95a3b9rxb34j26azzm3b3invaqchv19x";
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};
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spirv-headers = fetchFromGitHub {
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owner = "KhronosGroup";
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repo = "SPIRV-Headers";
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rev = "3ce3e49d73b8abbf2ffe33f829f941fb2a40f552";
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sha256 = "0yk4bzqifdqpmdxkhvrxbdqhf5ngkga0ig1yyz7khr7rklqfz7wp";
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};
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in stdenv.mkDerivation rec {
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2016-09-18 06:44:07 +01:00
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name = "shaderc-git-${version}";
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2018-06-27 04:13:06 +01:00
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version = "2018-06-01";
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2016-09-18 06:44:07 +01:00
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src = fetchFromGitHub {
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owner = "google";
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repo = "shaderc";
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2018-06-27 04:13:06 +01:00
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rev = "be8e0879750303a1de09385465d6b20ecb8b380d";
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sha256 = "16p25ry2i4zrj00zihfpf210f8xd7g398ffbw25igvi9mbn4nbfd";
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2016-09-18 06:44:07 +01:00
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};
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patchPhase = ''
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2018-06-27 04:13:06 +01:00
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cp -r --no-preserve=mode ${glslang} third_party/glslang
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cp -r --no-preserve=mode ${spirv-tools} third_party/spirv-tools
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ln -s ${spirv-headers} third_party/spirv-tools/external/spirv-headers
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2016-09-18 06:44:07 +01:00
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'';
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2018-06-27 04:13:06 +01:00
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buildInputs = [ cmake python ];
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2016-09-18 06:44:07 +01:00
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enableParallelBuilding = true;
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2018-06-27 04:13:06 +01:00
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cmakeFlags = [ "-DSHADERC_SKIP_TESTS=ON" ];
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2016-09-18 06:44:07 +01:00
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meta = with stdenv.lib; {
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inherit (src.meta) homepage;
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description = "A collection of tools, libraries and tests for shader compilation.";
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};
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}
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