nixpkgs/pkgs/development/libraries/plib/default.nix

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{ fetchurl, fetchpatch, stdenv, libGLU, libGL, freeglut, SDL
, libXi, libSM, libXmu, libXext, libX11 }:
stdenv.mkDerivation rec {
name = "plib-1.8.5";
src = fetchurl {
# XXX: The author doesn't use the orthodox SF way to store tarballs.
url = "http://plib.sourceforge.net/dist/${name}.tar.gz";
sha256 = "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8";
};
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patches = [
(fetchpatch {
url = "https://sources.debian.net/data/main/p/plib/1.8.5-7/debian/patches/04_CVE-2011-4620.diff";
sha256 = "1b7y0vqqdzd48q68ldlzw0zzqy9mg4c10a754r4hi3ldjmcplf0j";
})
(fetchpatch {
url = "https://sources.debian.net/data/main/p/plib/1.8.5-7/debian/patches/05_CVE-2012-4552.diff";
sha256 = "0b6cwdwii5b5vy78sbw5cw1s96l4jyzr4dk69v63pa0wwi2b5dki";
})
];
propagatedBuildInputs = [
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libGLU libGL freeglut SDL
# The following libs ought to be propagated build inputs of Mesa.
libXi libSM libXmu libXext libX11
];
meta = {
description = "A suite of portable game libraries";
longDescription = ''
PLIB includes sound effects, music, a complete 3D engine, font
rendering, a simple Windowing library, a game scripting
language, a GUI, networking, 3D math library and a collection of
handy utility functions. All are 100% portable across nearly
all modern computing platforms. What's more, it's all available
on line - and completely free. Each library component is fairly
independent of the others - so if you want to use SDL, GTK,
GLUT, or FLTK instead of PLIB's 'PW' windowing library, you can.
'';
license = stdenv.lib.licenses.lgpl2Plus;
homepage = "http://plib.sourceforge.net/";
platforms = stdenv.lib.platforms.linux;
};
}