2021-01-11 07:54:33 +00:00
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{ lib, stdenv, fetchFromGitHub, gtk3, rgbds, SDL2, wrapGAppsHook, glib }:
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2020-09-18 13:53:58 +01:00
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stdenv.mkDerivation rec {
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pname = "sameboy";
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version = "0.13.6";
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src = fetchFromGitHub {
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owner = "LIJI32";
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repo = "SameBoy";
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rev = "v${version}";
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sha256 = "04w8lybi7ssnax37ka4qw7pmcm7cgnmk90p9m73zbyp5chgpqqzc";
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};
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enableParallelBuilding = true;
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# glib and wrapGAppsHook are needed to make the Open ROM menu work.
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nativeBuildInputs = [ rgbds glib wrapGAppsHook ];
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buildInputs = [ SDL2 ];
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makeFlags = "CONF=release DATA_DIR=$(out)/share/sameboy/";
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patchPhase = ''
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sed 's/-Werror //g' -i Makefile
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sed 's@"libgtk-3.so"@"${gtk3}/lib/libgtk-3.so"@g' -i OpenDialog/gtk.c
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'';
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installPhase = ''
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pushd build/bin/SDL
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install -Dm755 sameboy $out/bin/sameboy
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rm sameboy
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mkdir -p $out/share/sameboy
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cp -r * $out/share/sameboy
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popd
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'';
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2021-01-11 07:54:33 +00:00
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meta = with lib; {
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2020-09-18 13:53:58 +01:00
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homepage = "https://sameboy.github.io";
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description = "Game Boy, Game Boy Color, and Super Game Boy emulator";
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longDescription = ''
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SameBoy is a user friendly Game Boy, Game Boy Color and Super
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Game Boy emulator for macOS, Windows and Unix-like platforms.
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SameBoy is extremely accurate and includes a wide range of
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powerful debugging features, making it ideal for both casual
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players and developers. In addition to accuracy and developer
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capabilities, SameBoy has all the features one would expect from
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an emulator – from save states to scaling filters.
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'';
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license = licenses.mit;
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maintainers = with maintainers; [ NieDzejkob ];
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platforms = platforms.linux;
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};
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}
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