2021-01-21 17:00:13 +00:00
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{ lib, stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }:
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2020-03-31 08:57:40 +01:00
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stdenv.mkDerivation rec {
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pname = "swiftshader";
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2020-11-08 11:09:40 +00:00
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version = "2020-11-06";
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2020-03-31 08:57:40 +01:00
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src = fetchgit {
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url = "https://swiftshader.googlesource.com/SwiftShader";
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2020-11-08 11:09:40 +00:00
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rev = "4ed9d3498dcffa987acba1a8007ff8dec336f263";
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sha256 = "1gz2zflfacxf34s78djddf93brn9kyxj4byc4p2ip1pin43lh2lg";
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2020-03-31 08:57:40 +01:00
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};
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nativeBuildInputs = [ cmake python3 jq ];
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2020-11-08 11:09:40 +00:00
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buildInputs = [ libX11 libXext zlib ];
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2020-03-31 08:57:40 +01:00
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# Make sure we include the drivers and icd files in the output as the cmake
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# generated install command only puts in the spirv-tools stuff.
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installPhase = ''
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runHook preInstall
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#
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# Vulkan driver
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#
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vk_so_path="$out/lib/libvk_swiftshader.so"
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mkdir -p "$(dirname "$vk_so_path")"
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mv Linux/libvk_swiftshader.so "$vk_so_path"
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vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json"
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mkdir -p "$(dirname "$vk_icd_json")"
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jq ".ICD.library_path = \"$vk_so_path\"" <Linux/vk_swiftshader_icd.json >"$vk_icd_json"
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#
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# GL driver
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#
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gl_so_path="$out/lib/libEGL.so"
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mkdir -p "$(dirname "$gl_so_path")"
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mv Linux/libEGL.so "$gl_so_path"
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gl_icd_json="$out/share/glvnd/egl_vendor.d/swiftshader.json"
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mkdir -p "$(dirname "$gl_icd_json")"
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cat >"$gl_icd_json" <<EOF
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{
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"file_format_version" : "1.0.0",
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"ICD" : {
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"library_path" : "$gl_so_path"
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}
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}
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EOF
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runHook postInstall
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'';
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2021-01-21 17:00:13 +00:00
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meta = with lib; {
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2020-03-31 08:57:40 +01:00
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description =
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"A high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs";
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homepage = "https://opensource.google/projects/swiftshader";
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license = licenses.asl20;
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# Should be possible to support Darwin by changing the install phase with
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# 's/Linux/Darwin/' and 's/so/dylib/' or something similar.
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platforms = [ "i686-linux" "x86_64-linux" "armv7l-linux" "mipsel-linux" ];
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maintainers = with maintainers; [ expipiplus1 ];
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};
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}
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