nixpkgs/pkgs/games/gemrb/default.nix

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{ lib, stdenv, fetchFromGitHub, cmake
, freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis
, libiconv }:
stdenv.mkDerivation rec {
pname = "gemrb";
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version = "0.8.7";
src = fetchFromGitHub {
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owner = "gemrb";
repo = "gemrb";
rev = "v${version}";
sha256 = "14j9mhrbi4gnrbv25nlsvcxzkylijzrnwbqqnrg7pr452lb3srpb";
};
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# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl
# reqs) optional
buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis libiconv ];
nativeBuildInputs = [ cmake ];
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# TODO: add proper OpenGL support. We are currently (0.8.7) getting a shader
# error on execution when enabled.
cmakeFlags = [
"-DLAYOUT=opt"
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# "-DOPENGL_BACKEND=GLES"
# "-DOpenGL_GL_PREFERENCE=GLVND"
];
meta = with lib; {
description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
longDescription = ''
GemRB (Game engine made with pre-Rendered Background) is a portable
open-source implementation of Bioware's Infinity Engine. It was written to
support pseudo-3D role playing games based on the Dungeons & Dragons
ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
'';
homepage = "https://gemrb.org/";
license = licenses.gpl2;
maintainers = with maintainers; [ peterhoeg ];
platforms = platforms.all;
};
}