nixpkgs/pkgs/games/soldat-unstable/default.nix

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{ lib, stdenv, fetchFromGitHub, fetchpatch, fpc, zip, makeWrapper
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, SDL2, freetype, physfs, openal, gamenetworkingsockets
, xorg, autoPatchelfHook
}:
let
base = stdenv.mkDerivation rec {
pname = "soldat-base";
version = "unstable-2020-11-26";
src = fetchFromGitHub {
name = "base";
owner = "Soldat";
repo = "base";
rev = "e5f9c35ec12562595b248a7a921dd3458b36b605";
sha256 = "0qg0p2adb5v6di44iqczswldhypdqvn1nl96vxkfkxdg9i8x90w3";
};
nativeBuildInputs = [ zip ];
buildPhase = ''
sh create_smod.sh
'';
installPhase = ''
install -Dm644 soldat.smod -t $out/share/soldat
install -Dm644 client/play-regular.ttf -t $out/share/soldat
'';
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meta = with lib; {
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description = "Soldat's base game content";
license = licenses.cc-by-40;
platforms = platforms.all;
inherit (src.meta) homepage;
};
};
in
stdenv.mkDerivation rec {
pname = "soldat-unstable";
version = "2020-11-26";
src = fetchFromGitHub {
name = "soldat";
owner = "Soldat";
repo = "soldat";
rev = "2280296ac56883f6a9cad4da48025af8ae7782e7";
sha256 = "17i3nlhxm4x4zx00i00aivhxmagbnyizxnpwiqzg57bf23hrvdj3";
};
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook ];
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
runtimeDependencies = [ xorg.libX11 ];
patches = [
# fix an argument parsing issue which prevents
# us from passing nix store paths to soldat
(fetchpatch {
url = "https://github.com/sternenseemann/soldat/commit/9f7687430f5fe142c563b877d2206f5c9bbd5ca0.patch";
sha256 = "0wsrazb36i7v4idg06jlzfhqwf56q9szzz7jp5cg4wsvcky3wajf";
})
];
postPatch = ''
for f in client/Makefile server/Makefile; do
# fix unportable uname invocation
substituteInPlace "$f" --replace "uname -p" "uname -m"
done
'';
buildPhase = ''
mkdir -p client/build server/build
# build .so from stb headers
pushd client/libs/stb
make
popd
# build client
pushd client
make mode=release
popd
# build server
pushd server
make mode=release
popd
'';
installPhase = ''
install -Dm644 client/libs/stb/libstb.so -t $out/lib
install -Dm755 client/build/soldat_* $out/bin/soldat
install -Dm755 server/build/soldatserver_* $out/bin/soldatserver
# make sure soldat{,server} find their game archive,
# let them write their state and configuration files
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
# the user specifies otherwise.
for p in $out/bin/soldatserver $out/bin/soldat; do
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
wrapProgram "$p" \
--run "mkdir -p \"$configDir\"" \
--add-flags "-fs_portable 0" \
--add-flags "-fs_userpath \"$configDir\"" \
--add-flags "-fs_basepath \"${base}/share/soldat\""
done
'';
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meta = with lib; {
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description = "Soldat is a unique 2D (side-view) multiplayer action game";
license = [ licenses.mit base.meta.license ];
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
platforms = platforms.x86_64 ++ platforms.i686;
# portability currently mainly limited by fpc
# in nixpkgs which doesn't work on darwin,
# aarch64 and arm support should be possible:
# https://github.com/Soldat/soldat/issues/45
};
}