2008-12-20 01:20:35 +00:00
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args: with args;
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let inherit (args.composableDerivation) composableDerivation edf; in
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2010-03-23 13:00:06 +00:00
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composableDerivation {} rec {
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2007-08-20 11:42:09 +01:00
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2010-03-23 13:00:06 +00:00
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name = "fltk-2.0.x-r6970";
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2007-08-20 11:42:09 +01:00
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2009-03-06 23:21:28 +00:00
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src = args.fetchurl {
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2010-03-23 13:00:06 +00:00
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url = "ftp://ftp.easysw.com/pub/fltk/snapshots/${name}.tar.bz2";
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sha256 = "0d88c16967ca40b26a70736b0d6874046c31a9e74816806816252e4eb72a84a3";
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2009-03-06 23:21:28 +00:00
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};
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2007-08-20 11:42:09 +01:00
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2009-03-06 23:21:28 +00:00
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propagatedBuildInputs=[x11 inputproto libXi freeglut];
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2008-12-20 01:20:35 +00:00
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2009-03-06 23:21:28 +00:00
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buildInputs = [ args.pkgconfig ];
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2008-12-20 01:20:35 +00:00
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2009-03-06 23:21:28 +00:00
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flags =
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# this could be tidied up (?).. eg why does it require freeglut without glSupport?
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edf { name = "cygwin"; } # use the CygWin libraries default=no
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// edf { name = "debug"; } # turn on debugging default=no
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// edf { name = "gl"; enable = { buildInputs = [ mesa ]; }; } # turn on OpenGL support default=yes
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// edf { name = "shared"; } # turn on shared libraries default=no
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// edf { name = "threads"; } # enable multi-threading support
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// edf { name = "quartz"; enable = { buildInputs = "quartz"; }; } # don't konw yet what quartz is # use Quartz instead of Quickdraw (default=no)
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// edf { name = "largefile"; } # omit support for large files
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// edf { name = "localjpeg"; disable = { buildInputs = [libjpeg]; }; } # use local JPEG library, default=auto
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// edf { name = "localzlib"; disable = { buildInputs = [zlib]; }; } # use local ZLIB library, default=auto
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// edf { name = "localpng"; disable = { buildInputs = [libpng]; }; } # use local PNG library, default=auto
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// edf { name = "xinerama"; enable = { buildInputs = [libXinerama]; }; } # turn on Xinerama support default=no
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// edf { name = "xft"; enable = { buildInputs=[libXft]; }; } # turn on Xft support default=no
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// edf { name = "xdbe"; }; # turn on Xdbe support default=no
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cfg = {
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largefileSupport = true; # is default
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glSupport = true; # doesn't build without it. Why?
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localjpegSupport = false;
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localzlibSupport = false;
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localpngSupport = false;
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sharedSupport = true;
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threadsSupport = true;
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};
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2008-12-20 01:20:35 +00:00
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2009-03-06 23:21:28 +00:00
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meta = {
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description = "a C++ cross platform lightweight gui library binding";
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homepage = http://www.fltk.org;
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2007-08-20 11:42:09 +01:00
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};
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2008-12-20 01:20:35 +00:00
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}
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