nixpkgs/pkgs/games/0ad/game.nix

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{ stdenv, lib, perl, fetchurl, python2, fmt, libidn
, pkg-config, spidermonkey_78, boost, icu, libxml2, libpng, libsodium
, libjpeg, zlib, curl, libogg, libvorbis, enet, miniupnpc
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, openal, libGLU, libGL, xorgproto, libX11, libXcursor, nspr, SDL2
, gloox, nvidia-texture-tools
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, withEditor ? true, wxGTK
}:
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# You can find more instructions on how to build 0ad here:
# https://trac.wildfiregames.com/wiki/BuildInstructions
let
# the game requires a special version 78.6.0 of spidermonkey, otherwise
# we get compilation errors. We override the src attribute of spidermonkey_78
# in order to reuse that declartion, while giving it a different source input.
spidermonkey_78_6 = spidermonkey_78.overrideAttrs(old: rec {
version = "78.6.0";
src = fetchurl {
url = "mirror://mozilla/firefox/releases/${version}esr/source/firefox-${version}esr.source.tar.xz";
sha256 = "0lyg65v380j8i2lrylwz8a5ya80822l8vcnlx3dfqpd3s6zzjsay";
};
patches = (old.patches or []) ++ [
./spidermonkey-cargo-toml.patch
];
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});
in
stdenv.mkDerivation rec {
pname = "0ad";
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version = "0.0.25";
src = fetchurl {
url = "http://releases.wildfiregames.com/0ad-${version}-alpha-unix-build.tar.xz";
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sha256 = "03s38pknggsbzkhgj692yd3vm16ass7k4bgjn63qwn51q4vsnbjr";
};
nativeBuildInputs = [ python2 perl pkg-config ];
buildInputs = [
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spidermonkey_78_6 boost icu libxml2 libpng libjpeg
zlib curl libogg libvorbis enet miniupnpc openal libidn
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libGLU libGL xorgproto libX11 libXcursor nspr SDL2 gloox
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nvidia-texture-tools libsodium fmt
] ++ lib.optional withEditor wxGTK;
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NIX_CFLAGS_COMPILE = toString [
"-I${xorgproto}/include/X11"
"-I${libX11.dev}/include/X11"
"-I${libXcursor.dev}/include/X11"
"-I${SDL2}/include/SDL2"
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"-I${fmt.dev}/include"
];
patches = [ ./rootdir_env.patch ];
configurePhase = ''
# Delete shipped libraries which we don't need.
rm -rf libraries/source/{enet,miniupnpc,nvtt,spidermonkey}
# Update Makefiles
pushd build/workspaces
./update-workspaces.sh \
--with-system-nvtt \
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--with-system-mozjs \
${lib.optionalString withEditor "--enable-atlas"} \
--bindir="$out"/bin \
--libdir="$out"/lib/0ad \
--without-tests \
-j $NIX_BUILD_CORES
popd
# Move to the build directory.
pushd build/workspaces/gcc
'';
enableParallelBuilding = true;
installPhase = ''
popd
# Copy executables.
install -Dm755 binaries/system/pyrogenesis "$out"/bin/0ad
${lib.optionalString withEditor ''
install -Dm755 binaries/system/ActorEditor "$out"/bin/ActorEditor
''}
# Copy l10n data.
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install -Dm755 -t $out/share/0ad/data/l10n binaries/data/l10n/*
# Copy libraries.
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install -Dm644 -t $out/lib/0ad binaries/system/*.so
# Copy icon.
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install -D build/resources/0ad.png $out/share/icons/hicolor/128x128/0ad.png
install -D build/resources/0ad.desktop $out/share/applications/0ad.desktop
'';
meta = with lib; {
description = "A free, open-source game of ancient warfare";
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homepage = "https://play0ad.com/";
license = with licenses; [
gpl2 lgpl21 mit cc-by-sa-30
licenses.zlib # otherwise masked by pkgs.zlib
];
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maintainers = with maintainers; [ chvp ];
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platforms = subtractLists platforms.i686 platforms.linux;
};
}