drgn/docs/user_guide.rst

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User Guide
==========
Quick Start
-----------
.. include:: ../README.rst
:start-after: start-quick-start
:end-before: end-quick-start
Core Concepts
-------------
.. highlight:: pycon
The most important interfaces in drgn are *programs*, *objects*, and *helpers*.
Programs
^^^^^^^^
A program being debugged is represented by an instance of the
:class:`drgn.Program` class. The drgn CLI is initialized with a ``Program``
named ``prog``; unless you are using the drgn library directly, this is usually
the only ``Program`` you will need.
A ``Program`` is used to look up type definitions, access variables, and read
arbitrary memory::
>>> prog.type('unsigned long')
int_type(name='unsigned long', size=8, is_signed=False)
>>> prog['jiffies']
Object(prog, 'volatile unsigned long', address=0xffffffffbe405000)
>>> prog.read(0xffffffffbe411e10, 16)
b'swapper/0\x00\x00\x00\x00\x00\x00\x00'
The :meth:`drgn.Program.type()`, :meth:`drgn.Program.variable()`,
:meth:`drgn.Program.constant()`, and :meth:`drgn.Program.function()` methods
look up those various things in a program. :meth:`drgn.Program.read()` reads
memory from the program's address space. The :meth:`[]
<drgn.Program.__getitem__>` operator looks up a variable, constant, or
function::
>>> prog['jiffies'] == prog.variable('jiffies')
True
It is usually more convenient to use the ``[]`` operator rather than the
``variable()``, ``constant()``, or ``function()`` methods unless the program
has multiple objects with the same name, in which case the methods provide more
control.
Objects
^^^^^^^
Variables, constants, functions, and computed values are all called *objects*
in drgn. Objects are represented by the :class:`drgn.Object` class. An object
may exist in the memory of the program (a *reference*)::
>>> Object(prog, 'int', address=0xffffffffc09031a0)
Or, an object may be a temporary computed value (a *value*)::
>>> Object(prog, 'int', value=4)
What makes drgn scripts expressive is that objects can be used almost exactly
like they would be in the program's own source code. For example, structure
members can be accessed with the dot (``.``) operator, arrays can be
subscripted with ``[]``, arithmetic can be performed, and objects can be
compared::
>>> print(prog['init_task'].comm[0])
(char)115
>>> print(repr(prog['init_task'].nsproxy.mnt_ns.mounts + 1))
Object(prog, 'unsigned int', value=34)
>>> prog['init_task'].nsproxy.mnt_ns.pending_mounts > 0
False
A common use case is converting a ``drgn.Object`` to a Python value so it can
be used by a standard Python library. There are a few ways to do this:
* The :meth:`drgn.Object.value_()` method gets the value of the object with the
directly corresponding Python type (i.e., integers and pointers become
``int``, floating-point types become ``float``, booleans become ``bool``,
arrays become ``list``, structures and unions become ``dict``).
* The :meth:`drgn.Object.string_()` method gets a null-terminated string as
``bytes`` from an array or pointer.
* The :class:`int() <int>`, :class:`float() <float>`, and :class:`bool()
<bool>` functions do an explicit conversion to that Python type.
Objects have several attributes; the most important are
:attr:`drgn.Object.prog_` and :attr:`drgn.Object.type_`. The former is the
:class:`drgn.Program` that the object is from, and the latter is the
:class:`drgn.Type` of the object.
Note that all attributes and methods of the ``Object`` class end with an
underscore (``_``) in order to avoid conflicting with structure or union
members. The ``Object`` attributes and methods always take precedence; use
:meth:`drgn.Object.member_()` if there is a conflict.
References vs. Values
"""""""""""""""""""""
The main difference between reference objects and value objects is how they are
evaluated. References are read from the program's memory every time they are
evaluated; values simply return the stored value (:meth:`drgn.Object.read_()`
reads a reference object and returns it as a value object)::
>>> import time
>>> jiffies = prog['jiffies']
>>> jiffies.value_()
4391639989
>>> time.sleep(1)
>>> jiffies.value_()
4391640290
>>> jiffies2 = jiffies.read_()
>>> jiffies2.value_()
4391640291
>>> time.sleep(1)
>>> jiffies2.value_()
4391640291
>>> jiffies.value_()
4391640593
References have a :attr:`drgn.Object.address_` attribute, which is the object's
address as a Python ``int``. This is slightly different from the
:meth:`drgn.Object.address_of_()` method, which returns the address as a
``drgn.Object``. Of course, both references and values can have a pointer type;
``address_`` refers to the address of the pointer object itself, and
:meth:`drgn.Object.value_()` refers to the value of the pointer (i.e., the
address it points to)::
>>> address = prog['jiffies'].address_
>>> type(address)
<class 'int'>
>>> print(hex(address))
0xffffffffbe405000
>>> jiffiesp = prog['jiffies'].address_of_()
>>> jiffiesp
Object(prog, 'volatile unsigned long *', value=0xffffffffbe405000)
>>> print(hex(jiffiesp.value_()))
0xffffffffbe405000
Helpers
^^^^^^^
Some programs have common data structures that you may want to examine. For
example, consider linked lists in the Linux kernel:
.. code-block:: c
struct list_head {
struct list_head *next, *prev;
};
#define list_for_each(pos, head) \
for (pos = (head)->next; pos != (head); pos = pos->next)
When working with these lists, you'd probably want to define a function:
.. code-block:: python3
def list_for_each(head):
pos = head.next
while pos != head:
yield pos
pos = pos.next
Then, you could use it like so for any list you need to look at::
>>> for pos in list_for_each(head):
... do_something_with(pos)
Of course, it would be a waste of time and effort for everyone to have to
define these helpers for themselves, so drgn includes a collection of helpers
for many use cases. See :doc:`helpers`.
Other Concepts
--------------
In addition to the core concepts above, drgn provides a few additional
abstractions.
Symbols
^^^^^^^
The symbol table of a program is a list of identifiers along with their address
and size. drgn represents symbols with the :class:`drgn.Symbol` class, which is
returned by :meth:`drgn.Program.symbol()`.
Stack Traces
^^^^^^^^^^^^
drgn represents stack traces with the :class:`drgn.StackTrace` and
:class:`drgn.StackFrame` classes. :meth:`drgn.Program.stack_trace()` returns
the call stack for a thread.
Types
^^^^^
drgn automatically obtains type definitions from the program. Types are
represented by the :class:`drgn.Type` class and created by various factory
functions like :func:`drgn.int_type()`::
>>> prog.type('int')
int_type(name='int', size=4, is_signed=True)
You won't usually need to work with types directly, but see
:ref:`api-reference-types` if you do.
Platforms
^^^^^^^^^
Certain operations and objects in a program are platform-dependent; drgn allows
accessing the platform that a program runs with the :class:`drgn.Platform`
class.
Command Line Interface
----------------------
The drgn CLI is basically a wrapper around the drgn library which automatically
creates a :class:`drgn.Program`. The CLI can be run in interactive mode or
script mode.
Script Mode
^^^^^^^^^^^
Script mode is useful for reusable scripts. Simply pass the path to the script
along with any arguments:
.. code-block:: console
$ cat script.py
import sys
from drgn.helpers.linux import find_task
pid = int(sys.argv[1])
uid = find_task(prog, pid).cred.uid.val.value_()
print(f'PID {pid} is being run by UID {uid}')
$ sudo drgn script.py 601
PID 601 is being run by UID 1000
It's even possible to run drgn scripts directly with the proper `shebang
<https://en.wikipedia.org/wiki/Shebang_(Unix)>`_::
$ cat script2.py
#!/usr/bin/env drgn
mounts = prog['init_task'].nsproxy.mnt_ns.mounts.value_()
print(f'You have {mounts} filesystems mounted')
$ sudo ./script2.py
You have 36 filesystems mounted
Interactive Mode
^^^^^^^^^^^^^^^^
Interactive mode uses the Python interpreter's `interactive mode
<https://docs.python.org/3/tutorial/interpreter.html#interactive-mode>`_ and
adds a few nice features, including:
* History
* Tab completion
* Automatic import of relevant helpers
* Pretty printing of objects and types
The default behavior of the Python `REPL
<https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop>`_ is to
print the output of :func:`repr()`. For :class:`drgn.Object` and
:class:`drgn.Type`, this is a raw representation::
>>> print(repr(prog['jiffies']))
Object(prog, 'volatile unsigned long', address=0xffffffffbe405000)
>>> print(repr(prog.type('atomic_t')))
typedef_type(name='atomic_t', type=struct_type(tag=None, size=4, members=((int_type(name='int', size=4, is_signed=True), 'counter', 0, 0),)))
The standard :func:`print()` function uses the output of :func:`str()`. For
drgn objects and types, this is a representation in programming language
syntax::
>>> print(prog['jiffies'])
(volatile unsigned long)4395387628
>>> print(prog.type('atomic_t'))
typedef struct {
int counter;
} atomic_t
In interactive mode, the drgn CLI automatically uses ``str()`` instead of
``repr()`` for objects and types, so you don't need to call ``print()``
explicitly::
$ sudo drgn
>>> prog['jiffies']
(volatile unsigned long)4395387628
>>> prog.type('atomic_t')
typedef struct {
int counter;
} atomic_t
Next Steps
----------
Refer to the :doc:`api_reference`. Look through the :doc:`helpers`. Browse
through the official `examples
<https://github.com/osandov/drgn/tree/master/examples>`_.