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@ -249,7 +249,7 @@ Section: Proceedings on Privacy Enhancing Technologies},
month = feb,
year = {2016},
note = {Conference Name: IEEE/ACM Transactions on Networking},
keywords = {Aggregates, Algorithm design and analysis, Asymptotic stability, balanced linked adaptation, Balia algorithm, Computer networks, convergence, Heuristic algorithms, Linux kernel, MP-TCP algorithms, multipath TCP, nonlinear dynamical systems, Oscillators, Stability analysis, TCPIP, transport protocols, Vectors, window oscillation},
keywords = {multipath TCP, Aggregates, Algorithm design and analysis, Asymptotic stability, balanced linked adaptation, Balia algorithm, Computer networks, convergence, Heuristic algorithms, Linux kernel, MP-TCP algorithms, nonlinear dynamical systems, Oscillators, Stability analysis, TCPIP, transport protocols, Vectors, window oscillation},
pages = {596--609},
file = {IEEE Xplore Abstract Record:/home/jake/Zotero/storage/S2L269MS/7000573.html:text/html;IEEE Xplore Full Text PDF:/home/jake/Zotero/storage/9QTMKA3G/Peng et al. - 2016 - Multipath TCP Analysis, Design, and Implementatio.pdf:application/pdf},
}
@ -338,3 +338,41 @@ Section: Proceedings on Privacy Enhancing Technologies},
pages = {60110H},
file = {Full Text PDF:/home/jake/Zotero/storage/HZ4HF793/Honda et al. - 2005 - Understanding TCP over TCP effects of TCP tunneli.pdf:application/pdf;Snapshot:/home/jake/Zotero/storage/VQLH6I65/12.630496.html:text/html},
}
@inproceedings{amin_assessing_2013,
address = {Berlin, Heidelberg},
series = {Lecture {Notes} in {Computer} {Science}},
title = {Assessing the {Impact} of {Latency} and {Jitter} on the {Perceived} {Quality} of {Call} of {Duty} {Modern} {Warfare} 2},
isbn = {978-3-642-39265-8},
doi = {10.1007/978-3-642-39265-8_11},
abstract = {Jane McGonigal stated in her 2010 TED Talk that humans spend 3 billion hours a week playing video games around the planet. Americans alone devote 183 million hours per week to gaming. With numbers like these, its no wonder why end user demands for bandwidth have increased exponentially and the potential for network congestion is always present. We conduct a user study that focuses on the question: “How much network impairment is acceptable before users are dissatisfied?” In particular, the main objective of our study is to measure a gamers perceived Quality of Experience (QoE) for a real-time first person shooter (FPS) online game Call of Duty Modern Warfare 2 in presence of varied levels of network congestion. We develop a Mean Opinion Score (MOS) metric to determine each gamers QoE. We investigate the following hypothesis: The gamers perceived QoE correlates to their skill level.},
language = {en},
booktitle = {Human-{Computer} {Interaction}. {Users} and {Contexts} of {Use}},
publisher = {Springer},
author = {Amin, Rahul and Jackson, France and Gilbert, Juan E. and Martin, Jim and Shaw, Terry},
editor = {Kurosu, Masaaki},
year = {2013},
keywords = {First Person Shooter Games, Network Impairment, Online Gaming, Quality of Experience},
pages = {97--106},
file = {Springer Full Text PDF:/home/jake/Zotero/storage/QASE3YCW/Amin et al. - 2013 - Assessing the Impact of Latency and Jitter on the .pdf:application/pdf},
}
@article{roychoudhuri_impact_2006,
series = {Monitoring and {Measurements} of {IP} {Networks}},
title = {On the impact of loss and delay variation on {Internet} packet audio transmission},
volume = {29},
issn = {0140-3664},
url = {https://www.sciencedirect.com/science/article/pii/S0140366406001381},
doi = {10.1016/j.comcom.2006.04.004},
abstract = {The quality of audio in IP telephony is significantly influenced by various factors, including type of encoder, delay, delay variation, rate and distribution of packet loss, and type of error concealment. Hence, the performance of IP telephony systems is highly dependent on understanding the contribution of these factors to audio quality, and their impact on adaptive transport mechanisms such as error and buffer control. We conducted a large-scale audio transmission experiment over the Internet in a 12-month-period in order to evaluate the effects and the correlation of such parameters on audio transmission over IP. We have noticed that the correlation of loss and delay is not linear, but stronger correlation is observed as the delay approaches certain thresholds. We have made a number of new observations on various delay thresholds that are significant for loss prediction for adaptive audio transmission over IP networks. We also have made new observations to assess the audio quality of PCM μ-law and G.728 codecs under different loss and delay conditions. The paper provides a number of recommendations for implementing efficient adaptive FEC mechanisms based on our measurement observations and analysis.},
language = {en},
number = {10},
urldate = {2021-05-09},
journal = {Computer Communications},
author = {Roychoudhuri, Lopamudra and Al-Shaer, Ehab and Brewster, Gregory B.},
month = jun,
year = {2006},
keywords = {Internet measurement, IP telephony, Monitoring, VoIP},
pages = {1578--1589},
file = {ScienceDirect Full Text PDF:/home/jake/Zotero/storage/JJSEUY94/Roychoudhuri et al. - 2006 - On the impact of loss and delay variation on Inter.pdf:application/pdf},
}